[NEW] Botella de vida

This commit is contained in:
2026-05-01 23:21:19 +02:00
parent 3f83b7254b
commit 40c874ec57
5 changed files with 97 additions and 2 deletions

View File

@@ -118,7 +118,7 @@ function abad:draw()
abad.respawning=abad.respawning-1
end
draw.rect(x+abad.bb.x,y+abad.bb.y,abad.bb.w,abad.bb.h,3)
-- draw.rect(x+abad.bb.x,y+abad.bb.y,abad.bb.w,abad.bb.h,3)
end
function abad_make_safe( force )
@@ -131,6 +131,12 @@ function abad_make_safe( force )
end
end
function abad_heal(howmuch)
abad.energia = abad.energia + howmuch
if abad.energia>abad.max_energia then
abad.energia = abad.max_energia
end
end
function abad_hurt(howmuch)
-- howmuch = 0

View File

@@ -24,6 +24,7 @@ require "dialeg"
require "trigger_event"
require "batman"
require "health_potion"
local DEBUG = false
@@ -208,6 +209,8 @@ function world_update()
end
end
health_potion.update()
if stages.boss_loaded then
stage_update()
else
@@ -244,6 +247,7 @@ function world_draw()
end
dialeg.draw()
health_potion.draw()
if stages.boss_loaded then stage_draw_middle() end

81
data/health_potion.lua Normal file
View File

@@ -0,0 +1,81 @@
-- posició en el gif (tiles de 32)
health_potion_gif_x = 192
health_potion_gif_y = 128
health_potion={
name="health_potion",
hab=1,
x=1,y=1,
vx=0, vy=0,
w=16,h=16,
y_speed=1,
max_height=16,
heal = 2,
raising=false,
enabled=false,
wait = 0,
bb={x=4,y=0,w=9,h=16}
}
function health_potion.init(hab, x, y, y_speed, max_height, heal)
health_potion.hab = hab
health_potion.x = x
health_potion.y = y
health_potion.y_speed = y_speed
health_potion.max_height = max_height
health_potion.heal = heal
if max_height>0 then health_potion.raising=true end
--local world_x, world_y = coords.room_to_world(health_potion.hab,health_potion.x,health_potion.y)
--health_potion.x=world_x
--health_potion.y=world_y
health_potion.update=health_potion.update
health_potion.draw=health_potion.draw
health_potion.enabled=true
end
function health_potion.draw()
if not health_potion.enabled then return end
local x = health_potion_gif_x
local y = health_potion_gif_y
local scr_x, scr_y = viewp:screen_coords( health_potion.x, health_potion.y )
draw.surf(x,y,health_potion.w,health_potion.h,scr_x,scr_y,health_potion.w,health_potion.h)
-- draw.rect(scr_x+health_potion.bb.x,scr_y+health_potion.bb.y,health_potion.bb.w,health_potion.bb.h,3)
end
function health_potion.update()
if not health_potion.enabled then return end
if health_potion.raising and health_potion.y_speed>0 then
health_potion.y_speed = -health_potion.y_speed
elseif not health_potion.raising and health_potion.y_speed<0 then
health_potion.y_speed = -health_potion.y_speed
end
local x2_check = health_potion.x+health_potion.bb.x+health_potion.bb.w
local x1_check = health_potion.x+health_potion.bb.x
local y_check = health_potion.y+health_potion.bb.h+health_potion.y_speed
if true then
health_potion.wait=0
health_potion.max_height = health_potion.max_height+health_potion.y_speed
health_potion.y = health_potion.y+health_potion.y_speed
if health_potion.max_height==0 then health_potion.raising=false end
end
health_potion.wait=health_potion.wait+1
local tile1_hit_type= arc_check_tile(x1_check, y_check )
local tile2_hit_type= arc_check_tile(x2_check, y_check)
local block_tile = tile1_hit_type == tiletype.block or tile2_hit_type == tiletype.block
if block_tile then health_potion.y_speed=0 end
health_potion.hab = coords.world_to_tile(health_potion.x, health_potion.y)
if health_potion.hab==abad.hab then
if collision(abad,health_potion) then
-- abad.objects.health_potion=true
-- remove_actor(health_potion)
abad_heal(health_potion.heal)
health_potion.enabled = false
end
end
end

View File

@@ -64,7 +64,7 @@ function trigger:draw()
end
-- debug rect
draw.rect(scr_x,scr_y,self.bb.w,self.bb.h,3)
-- draw.rect(scr_x,scr_y,self.bb.w,self.bb.h,3)
end
--function trigger:do_touched()

View File

@@ -104,6 +104,10 @@ function trigger_ev:premiere_healer_update()
}
)
premiere.health_wait = premiere.health_wait - 1
health_potion.init(premiere.hab,
premiere.x+premiere.bb.x+premiere.bb.w,
premiere.y+premiere.bb.y+premiere.bb.h/3,
1, 24, 2)
elseif hab >= 56 then
-- Restaurar a Premiere
premiere.hab = premiere.from_hab