[WIP] Score
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@@ -14,6 +14,7 @@ require "gps"
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require "peu"
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require "premiere"
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require "elalien"
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require "score"
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local tile_w = arcade_config.tiles_width
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local tile_h = arcade_config.tiles_height
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@@ -82,6 +83,8 @@ function game_init(menu)
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table.insert( actors, zombie.new(68, 3, 3,false) )
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table.insert( actors, zombie.new(73, 3, 3,false) )
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score.create()
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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-- local abad_x, abad_y = arc_mapa_get_coords ( 77, 3, 2 )
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abad:move(abad_x, abad_y)
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@@ -175,6 +178,7 @@ function update_game()
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arc_mapa_update()
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for key,actor in pairs(actors) do
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actor:update()
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--if actor.hab==cacau.hab and actor~=abad then
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@@ -212,6 +216,8 @@ function update_game()
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end
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end
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cacau:draw()
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score.draw()
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fps_print()
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viewp:print()
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