[FIX] Canviat el nom de flow a states que es mes precis
[FIX] Ajustada posició del peu en habitació 27 [FIX] Modificat trigger_event per a que es disparen en una habitació concreta i també segons distancia sense haver de colisionar [FIX] Ending stage 1 [FIX] ELiminades llunes duplicades [NEW] Dialeg per a l'abad
This commit is contained in:
+20
-10
@@ -141,25 +141,31 @@ function stages.stage1_init()
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trigger_ev.dialeg_trigger,
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trigger_ev.dialeg_init,
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nil,
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premiere, abad, 150, "Ma que cosa fare", 150)
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premiere, abad, 150, "Ma que cosa fare", 150, 0, true)
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trigger_event.new("Zombie 1 dialeg",
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trigger_ev.dialeg_trigger,
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trigger_ev.dialeg_init,
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nil,
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zombie1, abad, 150, "Sereeeeebrooooosssss", 250)
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zombie1, abad, 150, "Sereeeeebrooooosssss", 250, nil, true)
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trigger_event.new("Zombie 2 dialeg",
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trigger_ev.dialeg_trigger,
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trigger_ev.dialeg_init,
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nil,
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zombie2, abad, 150, "Aaaaaargh... per ell!", 250)
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zombie2, abad, 150, "Aaaaaargh... per ell!", 250, nil, true)
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trigger_event.new("Elalien dialeg",
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trigger_ev.dialeg_trigger,
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trigger_ev.dialeg_init,
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nil,
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elalien, abad, 150, "I les tisores de podar?", 250)
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elalien, abad, 150, "I les tisores de podar?", 250, nil, true)
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trigger_event.new("Abad dialeg",
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trigger_ev.dialeg_trigger,
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trigger_ev.dialeg_init,
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nil,
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abad, bol, 150, "Mmmm fa olor a cacaus...", 80, 49, false)
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tiles_layer2.new(13,11,3,144,144,16,16)
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tiles_layer2.new(13,11,4,144,144,16,16)
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@@ -169,8 +175,8 @@ function stages.stage1_init()
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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table.insert( actors, trigger.new(8,4,3,triggers.escena_stage1_ending,"stage1 ending","TR09") )
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local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
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-- table.insert( actors, trigger.new(8,4,3,triggers.escena_stage1_ending,"stage1 ending","TR09") )
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-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
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abad:move(abad_x, abad_y)
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abad_make_safe( true )
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@@ -253,7 +259,8 @@ stage1_mapa={
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-- 1
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{
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256,256,256,18,19,21,20,21,20,21,20,21,
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64,68,256,16,72,256,256,256,256,256,256,256,
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-- 64,68,256,16,72,256,256,256,256,256,256,256,
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64,256,256,16,72,256,256,256,256,256,256,256,
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256,256,66,256,88,256,256,70,71,256,256,256,
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256,66,256,16,256,112,256,86,87,256,114,256,
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66,256,256,16,256,256,256,256,256,256,256,256,
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@@ -313,7 +320,8 @@ stage1_mapa={
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-- 7
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{
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42,43,256,256,256,256,65,256,256,256,256,64,
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256,41,256,67,256,256,256,256,68,256,256,256,
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-- 256,41,256,67,256,256,256,256,68,256,256,256,
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256,41,256,67,256,256,256,256,256,256,256,256,
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256,41,256,256,256,66,256,256,256,256,256,256,
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256,256,256,64,256,256,65,256,67,256,67,256,
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256,256,256,256,256,256,256,256,256,256,256,256,
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@@ -810,7 +818,8 @@ stage1_mapa={
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-- 54
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{
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20,21,20,21,21,17,18,19,67,256,256,256,
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256,256,256,256,256,17,18,19,256,65,68,64,
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-- 256,256,256,256,256,17,18,19,256,65,68,64,
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256,256,256,256,256,17,18,19,256,65,256,64,
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256,256,256,256,256,256,18,19,256,256,256,256,
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256,256,256,256,256,256,38,256,67,256,64,256,
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256,256,256,256,256,256,38,256,256,256,256,256,
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@@ -830,7 +839,8 @@ stage1_mapa={
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-- 56
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{
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65,256,256,256,67,256,67,256,256,256,256,64,
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256,256,64,256,256,256,256,65,68,64,256,256,
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-- 256,256,64,256,256,256,256,65,68,64,256,256,
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256,256,64,256,256,256,256,65,256,64,256,256,
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256,256,256,256,256,64,256,256,256,256,67,256,
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256,65,67,256,256,64,256,256,64,256,256,256,
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256,256,256,256,256,256,256,256,256,256,256,256,
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