[NEW] Switchs i triggers dependents enllaçats
[NEW] Visió remota al obrir-se una porta
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@@ -1,11 +1,12 @@
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trigger={}
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function trigger.new(_hab,_x,_y,_action,_escena,_id,_type,_doors)
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function trigger.new(_hab,_x,_y,_action,_escena,_id,_type,_doors,_linked_id)
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local world_x, world_y = coords.room_to_world(_hab,_x,_y)
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_bb={x=0,y=0,w=16,h=16} --default
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if _type=="switch" then _bb={x=0,y=0,w=16,h=17} end
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-- if _type=="switch" then _bb={x=0,y=0,w=16,h=17} end
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if _id then print("NEW => ".._id) end
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_type = _type or "invisible"
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if _linked_id then print("LINKED => ".._id.." -> ".._linked_id[1].." +") end
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return {
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name="trigger",
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type=_type,
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@@ -20,17 +21,21 @@ function trigger.new(_hab,_x,_y,_action,_escena,_id,_type,_doors)
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doors=_doors,
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update=trigger.update,
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draw=trigger.draw,
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linked_id=_linked_id,
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enabled=true,
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bb=_bb }
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end
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function trigger:update()
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if not self.enabled then return end
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if self.hab==abad.hab then
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if collision(abad,self) then
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if self.type=="switch" and self.enabled then
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sound.play(audio_switch)
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self.enabled=false
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self.enabled=false
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if self.linked_id then
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disable_actor_by_id(self.linked_id)
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end
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end
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self:fun()
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end
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@@ -38,6 +43,7 @@ function trigger:update()
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end
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function trigger:draw()
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if self.type~="switch" and not self.enabled then return end
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local scr_x, scr_y = viewp:screen_coords( self.x, self.y )
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if self.type=="switch" then
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if self.enabled then
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@@ -63,6 +69,9 @@ triggers={}
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function triggers:open_door()
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local hab= self.doors[1]-1
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if hab~=abad.hab then
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remote_view(hab)
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end
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for i=2,#self.doors do
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local tile_idx= self.doors[i]+1
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arc_set_tile_by_index(hab,tile_idx,mapa_empty_tile)
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