[FIX] L'Abad ja s'enganxa be a les escales

This commit is contained in:
2026-05-15 23:19:43 +02:00
parent 2e9883e622
commit 5453857896
+15 -8
View File
@@ -311,6 +311,7 @@ end
function abad_in_stairs(next_x, next_y)
next_x = next_x or 0
next_y = next_y or 0
local result = false
-- local x1_check = abad.x+abad.bb.x+next_x
-- local x2_check = abad.x+abad.bb.x+abad.bb.w+next_x
@@ -332,10 +333,12 @@ function abad_in_stairs(next_x, next_y)
if arc_check_tile(x1_check, y1_check)==tiletype.stair or
arc_check_tile(x1_check, y2_check)==tiletype.stair
then
return true
result = true
end
return false
if result then print("IN STAIRS "..next_x.." "..next_y) else print("-") end
return result
end
function abad_in_floor(next_x, next_y)
@@ -394,6 +397,14 @@ function abad_advance()
abad.hab = hab
end
function abad_move_down()
if abad_in_stairs() then
abad.update=abad_state_stairs
else
abad.update=abad_state_crouch
end
end
-- Controlador principal de l'abad
function abad_state_normal()
abad.frame=0
@@ -423,11 +434,7 @@ function abad_state_normal()
if controller:check("up") and abad_in_stairs() then
abad.update=abad_state_stairs
elseif controller:check("down") then
if abad_in_stairs() then
abad.update=abad_state_stairs
else
abad.update=abad_state_crouch
end
abad_move_down()
elseif controller:check("right") then
abad.update=abad_state_walking
abad.flip=false
@@ -512,7 +519,7 @@ function abad_state_walking()
abad_do_jump(true); -- jumping forward
return
elseif controller:check("down") then
abad.update=abad_state_crouch
abad_move_down()
elseif controller:check("shoot") then
abad_shot_cacau()
end