Gotes en el mapa completades!
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@@ -7,6 +7,7 @@ require "abad"
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require "cacau"
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require "caco"
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require "zombie"
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require "gota"
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local tile_w = arcade_config.tiles_width
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local tile_h = arcade_config.tiles_height
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@@ -25,6 +26,19 @@ function game_init(menu)
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abad_init()
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table.insert(actors,abad)
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table.insert( actors, gota.new(70,5,1,20) )
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table.insert( actors, gota.new(70,9,1,30) )
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table.insert( actors, gota.new(63,5,1,25,2,-7) )
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table.insert( actors, gota.new(63,9,1,20,0,-8) )
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table.insert( actors, gota.new(64,3,1,10,0,-6) )
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table.insert( actors, gota.new(64,6,1,25,-1,-5) )
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table.insert( actors, gota.new(65,7,1,10,0,-7) )
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table.insert( actors, gota.new(65,8,1,25,0,-7) )
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table.insert( actors, gota.new(66,3,1,10,0,-7) )
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table.insert( actors, gota.new(66,4,1,15,0,-7) )
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table.insert( actors, gota.new(77,2,1,30,-5,-7) )
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table.insert( actors, gota.new(77,9,1,25,-5,-7) )
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table.insert( actors, caco.new(13,3,2,true ) )
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table.insert( actors, caco.new(17,3,2,false) )
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table.insert( actors, caco.new(20,3,2,false) )
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@@ -45,7 +59,7 @@ function game_init(menu)
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table.insert( actors, zombie.new(73, 3, 3,false) )
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local abad_x, abad_y = arc_mapa_get_coords ( 10, 4, 3 )
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local abad_x, abad_y = arc_mapa_get_coords ( 40, 3, 3 )
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local abad_x, abad_y = arc_mapa_get_coords ( 77, 3, 2 )
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abad:move(abad_x, abad_y)
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abad_make_safe( true )
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