[WIP] Treballant en el jefe. Super!
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@@ -34,7 +34,7 @@ function imp.new(_hab,_x,_y)
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step=0,
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moods={stop=0, chase=1, avoid=2, neutral=4},
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mood=0, --anterior fight_mode
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timers={mood=150,target=100, shot=100, super=200, flip_wait=50}, --anterior *_cooldown
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timers={mood=150,target=350, shot=100, super=200, super_wait=200, flip_wait=50, stucked_locked=50}, --anterior *_cooldown
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move_types={free=0, pattern=1, super=2},
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move_type=1, -- anterior movement_type
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actions={no_action=0, up=1, down=2, left=4, right=8, jump=16, shot=32, super=64, jumpfwd=128},
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@@ -50,6 +50,11 @@ function imp.new(_hab,_x,_y)
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action_event = {},
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action = 0,
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old_action = 0,
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stucked = {x=0, y=0, t=0 },
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invencible = false,
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zoom = 1,
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super_pal={[13]=13,[14]=14,[15]=15},
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super_fired = false,
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--
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moure = noop,
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draw=imp.draw,
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@@ -75,6 +80,8 @@ function imp.new(_hab,_x,_y)
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add_action_event = imp.add_action_event,
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shot = imp.shot,
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pattern_recovery = imp.pattern_recovery,
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super = imp.super,
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super_movement = imp.super_movement,
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-- debug
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_moure = imp._moure,
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_pause = false,
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@@ -86,11 +93,11 @@ function imp:draw() --OK
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local scr_x, scr_y = viewp:screen_coords( self.x, self.y )
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-- Modo super
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if self.moure==self.state_super then
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if self.moure==imp.state_super then
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-- rotar paleta
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for col=13,15 do
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local newc = self.super_pal[col]
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if self.super_wait%6 == 0 then
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if self.timers.super_wait%6 == 0 then
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newc = newc+1
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if newc>15 then newc=13 end
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end
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@@ -184,7 +191,14 @@ function imp:update_normal()
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-- moviment
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self:controller_input()
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self:moure()
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-- Que no conte si està en modo Super
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if self.stucked.x == self.x and self.stucked.y == self.y then
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self.stucked.t = self.stucked.t + 1
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else
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self.stucked.x = self.x
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self.stucked.y = self.y
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self.stucked.t = 0
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end
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-- Logica per a selecció de frame
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self:next_frame()
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end
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