[WIP] Lluita contra jefes. Eliminats actors de la zona de combat

This commit is contained in:
2026-04-05 17:32:08 +02:00
parent 4c2c8dc84f
commit 5aa9dd5051
6 changed files with 66 additions and 7 deletions

View File

@@ -99,7 +99,7 @@ function stages.stage1_init()
-- table.insert(actors,trigger.new(61,8,32,triggers.teleport_d))
local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
abad:move(abad_x, abad_y)
abad_make_safe( true )
@@ -116,6 +116,8 @@ end
function stage1_boss()
load_tilemap( sf_mapa, stage1_boss_mapa )
-- actors_in_room_backup_and_remove(stage1_boss_mapa.r0.r,stage1_boss_mapa.r1.r)
set_actors_enabled_by_room(false, "boss", stage1_boss_mapa.r0.r, stage1_boss_mapa.r1.r)
viewp:fixed({l=8,r=44,u=0,d=0})
end