[WIP] Lluita contra jefes. Eliminats actors de la zona de combat
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@@ -99,7 +99,7 @@ function stages.stage1_init()
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-- table.insert(actors,trigger.new(61,8,32,triggers.teleport_d))
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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abad:move(abad_x, abad_y)
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abad_make_safe( true )
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@@ -116,6 +116,8 @@ end
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function stage1_boss()
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load_tilemap( sf_mapa, stage1_boss_mapa )
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-- actors_in_room_backup_and_remove(stage1_boss_mapa.r0.r,stage1_boss_mapa.r1.r)
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set_actors_enabled_by_room(false, "boss", stage1_boss_mapa.r0.r, stage1_boss_mapa.r1.r)
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viewp:fixed({l=8,r=44,u=0,d=0})
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end
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