Jailgames logo
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131
data/logo.lua
Normal file
131
data/logo.lua
Normal file
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local logo_step=1
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local logo_step_wait=0
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local logo_anim={}
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local step1_finished = false
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local brillo_y = 10
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local logo_wait = 400
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function logo_anim_init ()
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logo_anim={ [1] = {x0=-126, y=80, w=126, h=4, speed= 1, accel= 0.25, x1=65, delay=0},
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[2] = {x0= 256, y=84, w=126, h=4, speed=-1, accel=-0.25, x1=65, delay=4},
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[3] = {x0=-126, y=88, w=126, h=4, speed= 1, accel= 0.25, x1=65, delay=8},
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[4] = {x0= 256, y=92, w=126, h=4, speed=-1, accel=-0.25, x1=65, delay=12},
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[5] = {x0=-126, y=96, w=126, h=4, speed= 1, accel= 0.25, x1=65, delay=16}}
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end
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function logo_init()
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game_update = logo_intro
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surf.cls(16)
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local font_default = font.current()
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font.current(font_sf)
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surf.target(back)
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surf.cls(16)
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draw.text("JAILGAMES",0,0,15)
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draw.text("presenta",0,20,14)
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draw.text("JAILGAMES",0,40,2)
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font.current(font_default)
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surf.target(0)
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logo_anim_init()
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end
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function logo_intro()
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logo_wait=logo_wait-1
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if logo_wait==0 or key.press(key.ESCAPE) or key.press(keyShoot) or pad.press(btnShoot) or pad.press(btnPause) then
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logo_wait=1
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game_update = logo_update
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fade.fadeoutin()
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end
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surf.source(back)
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surf.target(0)
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surf.cls(16)
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-- Animació per a l'aparició del logo
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if logo_step==1 then
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draw.surf(0,0,63,2, logo_anim[1].x0,logo_anim[1].y,logo_anim[1].w,logo_anim[1].h)
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draw.surf(0,2,63,2, logo_anim[2].x0,logo_anim[2].y,logo_anim[2].w,logo_anim[2].h)
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draw.surf(0,4,63,2, logo_anim[3].x0,logo_anim[3].y,logo_anim[3].w,logo_anim[3].h)
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draw.surf(0,6,63,2, logo_anim[4].x0,logo_anim[4].y,logo_anim[4].w,logo_anim[4].h)
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draw.surf(0,8,63,2, logo_anim[5].x0,logo_anim[5].y,logo_anim[5].w,logo_anim[5].h)
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step1_finished = true
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logo_step_wait = logo_step_wait+1
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if logo_step_wait>=1 then
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logo_step_wait = 0
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for i, data in ipairs(logo_anim) do
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local check = false
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if logo_anim[i].accel>=0 then
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check = logo_anim[i].x0+logo_anim[i].speed<logo_anim[i].x1
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else
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check = logo_anim[i].x0+logo_anim[i].speed>logo_anim[i].x1
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end
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if check then
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if logo_anim[i].delay==0 then
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logo_anim[i].x0 = logo_anim[i].x0 + logo_anim[i].speed
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logo_anim[i].speed = logo_anim[i].speed + logo_anim[i].accel
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else
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logo_anim[i].delay=logo_anim[i].delay-1
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end
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step1_finished = step1_finished and false
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else
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logo_anim[i].x0 = logo_anim[i].x1
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step1_finished = step1_finished and true
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end
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end
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end
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if step1_finished then logo_step=2 end
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end
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-- presenta
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if logo_step==2 then
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-- draw.surf(0,0, 63,10, 65,80,126,20); -- JAILGAMES
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draw.surf(0,0,63,10, logo_anim[1].x0,logo_anim[1].y,logo_anim[1].w,logo_anim[1].h*5); -- JAILGAMES
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draw.surf(0,20,55,10, 100,102,55,10); -- presenta
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logo_step = 3
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end
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-- pausa
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if logo_step==3 then
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draw.surf(0,0,63,10, logo_anim[1].x0,logo_anim[1].y,logo_anim[1].w,logo_anim[1].h*5); -- JAILGAMES
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draw.surf(0,20,55,10, 100,102,55,10); -- presenta
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logo_step_wait = logo_step_wait+1
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if logo_step_wait>=20 then
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logo_step_wait = 0
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logo_step = 4
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end
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end
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-- Brillo
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if logo_step==4 then
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draw.surf(0,0,63,10, logo_anim[1].x0,logo_anim[1].y,logo_anim[1].w,logo_anim[1].h*5); -- JAILGAMES
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draw.surf(0,20,55,10, 100,102,55,10); -- presenta
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logo_step_wait = logo_step_wait+1
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if logo_step_wait>=1 then
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logo_step_wait = 0
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draw.surf(0,40+math.floor(brillo_y),63,1,
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logo_anim[1].x0, logo_anim[1].y+math.floor(brillo_y*2), logo_anim[1].w, 1);
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brillo_y = brillo_y-0.5
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if brillo_y==0 then logo_step = 5 end
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end
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end
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-- Final
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if logo_step>=5 then
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draw.surf(0,0,63,10, logo_anim[1].x0,logo_anim[1].y,logo_anim[1].w,logo_anim[1].h*5); -- JAILGAMES
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draw.surf(0,20,55,10, 100,102,55,10); -- presenta
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if logo_step==5 then logo_wait = 75 end
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logo_step = 6
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end
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end
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function logo_update()
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fps_print()
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intro_init()
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end
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