- Premiere i gorro actius
- Canviat l'sprite de Premiere
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@@ -1,8 +1,4 @@
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o2aX = arcade_config.org2arc_escala
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cxr = arcade_config.character_per_row-1
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cxr2 = arcade_config.character_per_row_base2
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cw = arcade_config.character_width
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ch = arcade_config.character_height
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premiere={name="premiere",
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hab=75,
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@@ -10,18 +6,18 @@ premiere={name="premiere",
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y=24,
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w=32,
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h=32,
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flip=true,
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flip=false,
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frame=12,
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wait=0,
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step=0,
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anim={12,13,12,14},
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bb={x=4,y=0,w=8,h=16},
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bb={x=0,y=0,w=32,h=32},
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scene_intro=false,
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scene_object=false}
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function premiere.init()
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-- premiere.x=24
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premiere.x=3
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premiere.x=4
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-- premiere.y=24
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premiere.y=3
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premiere.w=32
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@@ -33,9 +29,12 @@ function premiere.init()
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premiere.update=premiere.update_stay
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premiere.scene_intro=false
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premiere.scene_object=false
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-- local habs={75,44,20,0}
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local habs={75,44,20,0}
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premiere.hab=habs[1+math.random(0,3)]
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premiere.hab=0
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local world_x, world_y = coords.room_to_world(premiere.hab,premiere.x,premiere.y)
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premiere.x=world_x
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premiere.y=world_y
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@@ -43,14 +42,10 @@ function premiere.init()
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end
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function premiere.draw()
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-- draw.surf((premiere.frame&7)*16,(premiere.frame>>3)*16,16,16,premiere.x,premiere.y,16,16,premiere.flip)
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-- draw.surf((premiere.frame&7)*cw,(premiere.frame>>cxr2)*ch,cw,ch,premiere.x*o2aX,premiere.y*o2aX,cw,ch,premiere.flip)
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local scr_x, scr_y = viewp:screen_coords( premiere.x, premiere.y )
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-- draw.surf(premiere.x,premiere.y,premiere.w,premiere.h,scr_x,scr_y,premiere.w,premiere.h)
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local x = (premiere.frame&7)*cw
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local y = (premiere.frame>>cxr2)*ch
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draw.surf(x,y,cw,ch,scr_x,scr_y,premiere.w,premiere.h,premiere.flip)
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local x = (premiere.frame&7)*premiere.w
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local y = (premiere.frame>>cxr2)*premiere.h
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draw.surf(x,y,premiere.w,premiere.h,scr_x,scr_y,premiere.w,premiere.h,premiere.flip)
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end
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function premiere.hit()
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@@ -59,11 +54,32 @@ end
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function premiere.update_stay()
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premiere.wait=premiere.wait+1
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if premiere.wait==6 then
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if premiere.wait==96 then
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premiere.wait=0
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premiere.step=(premiere.step+1)%4
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premiere.frame=premiere.anim[premiere.step+1]
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end
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if premiere.hab==abad.hab then
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if collision(abad,premiere) then
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if not premiere.scene_intro then
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if abad.objects.gorro~=nil then
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start_scene(scenes.premiere_intro_gorro)
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premiere.scene_object=true
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abad.objects.clau_premiere=true
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abad.objects.gorro=nil
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else
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start_scene(scenes.premiere_intro)
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end
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premiere.scene_intro=true
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elseif not premiere.scene_object and abad.objects.gorro~=nil then
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start_scene(scenes.premiere_gorro)
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premiere.scene_object=true
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abad.objects.clau_premiere=true
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abad.objects.gorro=nil
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end
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end
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end
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end
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function premiere.update_normal()
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