- Premiere i gorro actius

- Canviat l'sprite de Premiere
This commit is contained in:
2026-04-03 22:29:25 +02:00
parent 5a385ef1a8
commit 6fd1d2d49c
7 changed files with 63 additions and 49 deletions

View File

@@ -1,8 +1,4 @@
o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
premiere={name="premiere",
hab=75,
@@ -10,18 +6,18 @@ premiere={name="premiere",
y=24,
w=32,
h=32,
flip=true,
flip=false,
frame=12,
wait=0,
step=0,
anim={12,13,12,14},
bb={x=4,y=0,w=8,h=16},
bb={x=0,y=0,w=32,h=32},
scene_intro=false,
scene_object=false}
function premiere.init()
-- premiere.x=24
premiere.x=3
premiere.x=4
-- premiere.y=24
premiere.y=3
premiere.w=32
@@ -33,9 +29,12 @@ function premiere.init()
premiere.update=premiere.update_stay
premiere.scene_intro=false
premiere.scene_object=false
-- local habs={75,44,20,0}
local habs={75,44,20,0}
premiere.hab=habs[1+math.random(0,3)]
premiere.hab=0
local world_x, world_y = coords.room_to_world(premiere.hab,premiere.x,premiere.y)
premiere.x=world_x
premiere.y=world_y
@@ -43,14 +42,10 @@ function premiere.init()
end
function premiere.draw()
-- draw.surf((premiere.frame&7)*16,(premiere.frame>>3)*16,16,16,premiere.x,premiere.y,16,16,premiere.flip)
-- draw.surf((premiere.frame&7)*cw,(premiere.frame>>cxr2)*ch,cw,ch,premiere.x*o2aX,premiere.y*o2aX,cw,ch,premiere.flip)
local scr_x, scr_y = viewp:screen_coords( premiere.x, premiere.y )
-- draw.surf(premiere.x,premiere.y,premiere.w,premiere.h,scr_x,scr_y,premiere.w,premiere.h)
local x = (premiere.frame&7)*cw
local y = (premiere.frame>>cxr2)*ch
draw.surf(x,y,cw,ch,scr_x,scr_y,premiere.w,premiere.h,premiere.flip)
local x = (premiere.frame&7)*premiere.w
local y = (premiere.frame>>cxr2)*premiere.h
draw.surf(x,y,premiere.w,premiere.h,scr_x,scr_y,premiere.w,premiere.h,premiere.flip)
end
function premiere.hit()
@@ -59,11 +54,32 @@ end
function premiere.update_stay()
premiere.wait=premiere.wait+1
if premiere.wait==6 then
if premiere.wait==96 then
premiere.wait=0
premiere.step=(premiere.step+1)%4
premiere.frame=premiere.anim[premiere.step+1]
end
if premiere.hab==abad.hab then
if collision(abad,premiere) then
if not premiere.scene_intro then
if abad.objects.gorro~=nil then
start_scene(scenes.premiere_intro_gorro)
premiere.scene_object=true
abad.objects.clau_premiere=true
abad.objects.gorro=nil
else
start_scene(scenes.premiere_intro)
end
premiere.scene_intro=true
elseif not premiere.scene_object and abad.objects.gorro~=nil then
start_scene(scenes.premiere_gorro)
premiere.scene_object=true
abad.objects.clau_premiere=true
abad.objects.gorro=nil
end
end
end
end
function premiere.update_normal()