- Premiere i gorro actius
- Canviat l'sprite de Premiere
This commit is contained in:
@@ -60,6 +60,8 @@ function controller:check(action)
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elseif action=="shoot" then
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elseif action=="shoot" then
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-- result = key.down(keyShoot) or pad.down(btnShoot)
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-- result = key.down(keyShoot) or pad.down(btnShoot)
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result = self:key_release(keyShoot) or self:key_release(btnShoot)
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result = self:key_release(keyShoot) or self:key_release(btnShoot)
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elseif action=="ESC" then
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result = key.press(key.ESCAPE) or pad.press(btnPause)
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end
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end
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return result
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return result
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end
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end
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@@ -46,10 +46,10 @@ function flow:borrar(nom)
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end
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end
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function flow:executar(nom, stacking)
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function flow:executar(nom, stacking)
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print("FLOW EXEC "..nom)
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-- print("FLOW EXEC "..nom)
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if stacking then
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if stacking then
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table.insert(self.stack, self.actiu)
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table.insert(self.stack, self.actiu)
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print(" APILAT "..self.actiu.."!")
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-- print(" APILAT "..self.actiu.."!")
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end
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end
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self.actiu=nom
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self.actiu=nom
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self.registre[self.actiu].ptr=0
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self.registre[self.actiu].ptr=0
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@@ -82,7 +82,7 @@ end
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function flow:next()
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function flow:next()
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local ptr = self.registre[self.actiu].ptr
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local ptr = self.registre[self.actiu].ptr
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local steps = #self.registre[self.actiu].path
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local steps = #self.registre[self.actiu].path
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print("FLOW_NEXT= "..self.actiu..", "..ptr..", "..steps)
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-- print("FLOW_NEXT= "..self.actiu..", "..ptr..", "..steps)
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if ptr+1>steps then
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if ptr+1>steps then
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self:finish()
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self:finish()
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else
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else
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@@ -1,8 +1,3 @@
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o2aX = arcade_config.org2arc_escala
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cxr = arcade_config.character_per_row-1
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cxr2 = arcade_config.character_per_row_base2
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cw = arcade_config.character_width
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ch = arcade_config.character_height
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-- posició en el gif
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-- posició en el gif
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gorro_gif_col = 6
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gorro_gif_col = 6
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gorro_gif_row = 2
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gorro_gif_row = 2
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@@ -10,11 +5,14 @@ gorro_gif_row = 2
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gorro={name="gorro",hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}}
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gorro={name="gorro",hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}}
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function gorro.init()
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function gorro.init()
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local habs={{60,5},{4,5},{34,4},{62,7},{75,4}}
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-- local habs={{60,5},{4,5},{34,4},{62,7},{75,4}}
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local r=1+math.random(0,#habs-1)
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-- local r=1+math.random(0,#habs-1)
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gorro.hab=habs[r][1]
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-- gorro.hab=habs[r][1]
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-- gorro.x=habs[r][2]
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-- gorro.x=habs[r][2]*8
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-- gorro.x=habs[r][2]*8
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gorro.x=habs[r][2]
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gorro.hab=4
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gorro.x=5
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local world_x, world_y = coords.room_to_world(gorro.hab,gorro.x,gorro.y)
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local world_x, world_y = coords.room_to_world(gorro.hab,gorro.x,gorro.y)
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gorro.x=world_x
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gorro.x=world_x
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@@ -24,28 +22,23 @@ function gorro.init()
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end
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end
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function gorro.draw()
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function gorro.draw()
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-- draw.surf(96,32,16,16,gorro.x,gorro.y,16,16)
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local x = gorro_gif_col*gorro.w
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-- local x = gorro_gif_col*cw
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local y = gorro_gif_row*gorro.h
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-- local y = gorro_gif_row*ch
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-- draw.surf(x,y,cw,ch,gorro.x*o2aX,gorro.y*o2aX,cw,ch)
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local x = gorro_gif_col*cw
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local y = gorro_gif_row*ch
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local scr_x, scr_y = viewp:screen_coords( gorro.x, gorro.y )
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local scr_x, scr_y = viewp:screen_coords( gorro.x, gorro.y )
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draw.surf(x,y,gorro.w,gorro.h,scr_x,scr_y,gorro.w,gorro.h)
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draw.surf(x,y,gorro.w,gorro.h,scr_x,scr_y,gorro.w,gorro.h)
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end
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end
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function gorro.update()
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function gorro.update()
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-- if gorro.hab==abad.hab then
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if gorro.hab==abad.hab then
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-- if aabb(abad,gorro) then
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if collision(abad,gorro) then
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-- abad.objects.gorro=true
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abad.objects.gorro=true
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-- if premiere.scene_intro then
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if premiere.scene_intro then
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-- start_scene(scenes.gorro_trobat)
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start_scene(scenes.gorro_trobat)
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-- else
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else
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-- start_scene(scenes.gorro_trobat_nointro)
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start_scene(scenes.gorro_trobat_nointro)
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-- end
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end
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-- if abad.objects.gps~=nil then current_camera=3 end
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-- if abad.objects.gps~=nil then current_camera=3 end
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-- remove_actor(gorro)
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remove_actor(gorro)
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-- end
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end
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-- end
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end
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end
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end
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@@ -98,8 +98,10 @@ function logo_draw()
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-- Final
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-- Final
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if logo_step>=5 then
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if logo_step>=5 then
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pal.subpal(15,2)
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draw.surf(0,0,63,10, logo_anim[1].x0,logo_anim[1].y,logo_anim[1].w,logo_anim[1].h*5); -- JAILGAMES
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draw.surf(0,0,63,10, logo_anim[1].x0,logo_anim[1].y,logo_anim[1].w,logo_anim[1].h*5); -- JAILGAMES
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draw.surf(0,10,55,10, 100,102,55,10); -- presenta
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draw.surf(0,10,55,10, 100,102,55,10); -- presenta
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pal.subpal(15)
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end
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end
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end
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end
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@@ -162,7 +164,7 @@ function logo_update()
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-- Pausa final
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-- Pausa final
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if logo_step==5 then
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if logo_step==5 then
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logo_step = 6
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logo_step = 6
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logo_wait = 75
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logo_wait = 125
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end
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end
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-- Final
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-- Final
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@@ -182,9 +184,9 @@ function logo_animate()
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logo_wait=logo_wait-1
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logo_wait=logo_wait-1
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-- Següent bucle
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-- Següent bucle
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if logo_step==7 or logo_wait==0 or key.press(key.ESCAPE) or key.press(keyShoot) or pad.press(btnShoot) or pad.press(btnPause) then
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if logo_step==7 or controller:check("ESC") or controller:check("shoot") then
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local modul, pas=flow:next()
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local modul, pas=flow:next()
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print("LOGO_ANIMATE 1= "..modul..", "..pas)
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-- print("LOGO_ANIMATE 1= "..modul..", "..pas)
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end
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end
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logo_draw()
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logo_draw()
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@@ -1,8 +1,4 @@
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o2aX = arcade_config.org2arc_escala
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cxr = arcade_config.character_per_row-1
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cxr2 = arcade_config.character_per_row_base2
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cxr2 = arcade_config.character_per_row_base2
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cw = arcade_config.character_width
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ch = arcade_config.character_height
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premiere={name="premiere",
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premiere={name="premiere",
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hab=75,
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hab=75,
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@@ -10,18 +6,18 @@ premiere={name="premiere",
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y=24,
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y=24,
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w=32,
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w=32,
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h=32,
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h=32,
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flip=true,
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flip=false,
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frame=12,
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frame=12,
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wait=0,
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wait=0,
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step=0,
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step=0,
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anim={12,13,12,14},
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anim={12,13,12,14},
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bb={x=4,y=0,w=8,h=16},
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bb={x=0,y=0,w=32,h=32},
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scene_intro=false,
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scene_intro=false,
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scene_object=false}
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scene_object=false}
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function premiere.init()
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function premiere.init()
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-- premiere.x=24
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-- premiere.x=24
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premiere.x=3
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premiere.x=4
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-- premiere.y=24
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-- premiere.y=24
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premiere.y=3
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premiere.y=3
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premiere.w=32
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premiere.w=32
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@@ -33,9 +29,12 @@ function premiere.init()
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premiere.update=premiere.update_stay
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premiere.update=premiere.update_stay
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premiere.scene_intro=false
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premiere.scene_intro=false
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premiere.scene_object=false
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premiere.scene_object=false
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-- local habs={75,44,20,0}
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local habs={75,44,20,0}
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local habs={75,44,20,0}
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premiere.hab=habs[1+math.random(0,3)]
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premiere.hab=habs[1+math.random(0,3)]
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premiere.hab=0
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local world_x, world_y = coords.room_to_world(premiere.hab,premiere.x,premiere.y)
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local world_x, world_y = coords.room_to_world(premiere.hab,premiere.x,premiere.y)
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premiere.x=world_x
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premiere.x=world_x
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premiere.y=world_y
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premiere.y=world_y
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@@ -43,14 +42,10 @@ function premiere.init()
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end
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end
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function premiere.draw()
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function premiere.draw()
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-- draw.surf((premiere.frame&7)*16,(premiere.frame>>3)*16,16,16,premiere.x,premiere.y,16,16,premiere.flip)
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-- draw.surf((premiere.frame&7)*cw,(premiere.frame>>cxr2)*ch,cw,ch,premiere.x*o2aX,premiere.y*o2aX,cw,ch,premiere.flip)
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local scr_x, scr_y = viewp:screen_coords( premiere.x, premiere.y )
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local scr_x, scr_y = viewp:screen_coords( premiere.x, premiere.y )
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-- draw.surf(premiere.x,premiere.y,premiere.w,premiere.h,scr_x,scr_y,premiere.w,premiere.h)
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local x = (premiere.frame&7)*premiere.w
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local x = (premiere.frame&7)*cw
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local y = (premiere.frame>>cxr2)*premiere.h
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local y = (premiere.frame>>cxr2)*ch
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draw.surf(x,y,premiere.w,premiere.h,scr_x,scr_y,premiere.w,premiere.h,premiere.flip)
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draw.surf(x,y,cw,ch,scr_x,scr_y,premiere.w,premiere.h,premiere.flip)
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end
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end
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function premiere.hit()
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function premiere.hit()
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@@ -59,11 +54,32 @@ end
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function premiere.update_stay()
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function premiere.update_stay()
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premiere.wait=premiere.wait+1
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premiere.wait=premiere.wait+1
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if premiere.wait==6 then
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if premiere.wait==96 then
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premiere.wait=0
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premiere.wait=0
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premiere.step=(premiere.step+1)%4
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premiere.step=(premiere.step+1)%4
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premiere.frame=premiere.anim[premiere.step+1]
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premiere.frame=premiere.anim[premiere.step+1]
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end
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end
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if premiere.hab==abad.hab then
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if collision(abad,premiere) then
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if not premiere.scene_intro then
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if abad.objects.gorro~=nil then
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start_scene(scenes.premiere_intro_gorro)
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premiere.scene_object=true
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abad.objects.clau_premiere=true
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abad.objects.gorro=nil
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else
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start_scene(scenes.premiere_intro)
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end
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premiere.scene_intro=true
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elseif not premiere.scene_object and abad.objects.gorro~=nil then
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start_scene(scenes.premiere_gorro)
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premiere.scene_object=true
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abad.objects.clau_premiere=true
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abad.objects.gorro=nil
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end
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end
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end
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end
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end
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function premiere.update_normal()
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function premiere.update_normal()
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BIN
data/tiles.gif
BIN
data/tiles.gif
Binary file not shown.
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
@@ -122,6 +122,7 @@ function title_show()
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end
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end
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function title_end()
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function title_end()
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music.stop()
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if menu_sel==0 then
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if menu_sel==0 then
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-- game_exit()
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-- game_exit()
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-- game_init()
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-- game_init()
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Block a user