diff --git a/data/game.lua b/data/game.lua index e1314e2..1d72336 100644 --- a/data/game.lua +++ b/data/game.lua @@ -252,10 +252,11 @@ function world_draw() --pintar actors for key,actor in pairs(actors) do - if viewp:inside(actor.x, actor.y, actor.w, actor.h) then + if viewp:inside(actor.x, actor.y, actor.w, actor.h) and actor~=abad then actor:draw() end end + abad:draw(); -- per a que estiga davant de tots dialeg.draw()