[NEW] Afegida una capa al mapa per a fer coses especials
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@@ -25,8 +25,9 @@ require "trigger_event"
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require "batman"
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require "batman"
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require "health_potion"
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require "health_potion"
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require "tiles_layer2"
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local DEBUG = false
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local DEBUG = true
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local tile_w = arcade_config.tiles_width
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local tile_w = arcade_config.tiles_width
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local tile_h = arcade_config.tiles_height
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local tile_h = arcade_config.tiles_height
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@@ -187,6 +188,7 @@ end
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function world_update()
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function world_update()
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-- Actualitzar moviment del mapa (ex: tiles animats)
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-- Actualitzar moviment del mapa (ex: tiles animats)
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arc_mapa_update()
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arc_mapa_update()
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tiles_layer2.update()
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-- Moure a tots
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-- Moure a tots
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for key,actor in pairs(actors) do
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for key,actor in pairs(actors) do
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@@ -227,6 +229,7 @@ end
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function world_draw()
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function world_draw()
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-- Pintar la finestra del mon
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-- Pintar la finestra del mon
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render_map(sf_mapa, tiles, viewp.x, viewp.y)
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render_map(sf_mapa, tiles, viewp.x, viewp.y)
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tiles_layer2.draw()
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if stages.boss_loaded then stage_draw_back() end
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if stages.boss_loaded then stage_draw_back() end
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@@ -91,8 +91,11 @@ function stages.stage1_init()
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table.insert( actors, zombie.new(73, 7, 3,false) )
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table.insert( actors, zombie.new(73, 7, 3,false) )
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table.insert( actors, zombie.new(75, 3, 3,true) )
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table.insert( actors, zombie.new(75, 3, 3,true) )
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local hp_x, hp_y = coords.room_to_world(11, 7, 4)
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local hp_x, hp_y = coords.room_to_world(14, 10, 4)
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table.insert( actors, health_potion.new(11, hp_x, hp_y, 0, 0, 1) )
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table.insert( actors, health_potion.new(14, hp_x, hp_y, 0, 0, 2) )
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local hp_x, hp_y = coords.room_to_world(77, 7, 4)
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table.insert( actors, health_potion.new(77, hp_x, hp_y, 0, 0, 3) )
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-- TRIGGERS
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-- TRIGGERS
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-- if not menu then table.insert(actors,trigger.new(10,57,32,triggers.escena_abad_inici)) end
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-- if not menu then table.insert(actors,trigger.new(10,57,32,triggers.escena_abad_inici)) end
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@@ -149,6 +152,10 @@ function stages.stage1_init()
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nil,
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nil,
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elalien, abad, 150, "I les tisores de podar?", 250)
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elalien, abad, 150, "I les tisores de podar?", 250)
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tiles_layer2.new(13,11,3,144,144,16,16)
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tiles_layer2.new(13,11,4,144,144,16,16)
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tiles_layer2.new(11,10,2,128,208,16,16)
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 18, 9, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 18, 9, 3 )
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@@ -349,7 +356,8 @@ stage1_mapa={
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-- 28,29,28,29,28,29,29,256,256,256,26,27,
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-- 28,29,28,29,28,29,29,256,256,256,26,27,
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28, 29, 28, 29, 28, 29, 29, 1,256,256, 26, 27,
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28, 29, 28, 29, 28, 29, 29, 1,256,256, 26, 27,
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256,256,256,256,256,256,256,256,256, 25, 72,256,
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256,256,256,256,256,256,256,256,256, 25, 72,256,
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256,256,73,74,256,256,256,256,1,256,88,256,
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-- 256,256, 73, 74,256,256,256,256, 1,256, 88,256,
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256,256, 73, 74,256,256,256,256, 1,256,256,256,
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256,256, 89, 90,256,256,256, 1,256,256,256,256,
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256,256, 89, 90,256,256,256, 1,256,256,256,256,
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256,256,256,256,256,256, 1,256,256,256,256,256,
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256,256,256,256,256,256, 1,256,256,256,256,256,
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28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29,
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28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29,
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@@ -370,9 +378,11 @@ stage1_mapa={
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{
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{
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28, 29, 28, 29, 28, 29, 28, 29, 10, 11, 28, 25,
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28, 29, 28, 29, 28, 29, 28, 29, 10, 11, 28, 25,
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256,256,256,256,256,256,256,256, 10, 11,256, 25,
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256,256,256,256,256,256,256,256, 10, 11,256, 25,
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256,73,74,256,256,256,256,256,10,11,256,256,
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-- 256, 73, 74,256,256,256,256,256, 10, 11,256,256,
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256,89,90,256,256,75,76,256,10,11,256,25,
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256, 73, 74,256,256,256,256,256, 10, 11,256, 25,
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256,256,256,256,256,91,92,256,10,11,256,25,
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256, 89, 90,256,256, 75, 76,256, 10, 11,256,256,
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-- 256,256,256,256,256, 91, 92,256, 10, 11,256, 25,
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256,256,256,256,256, 91, 92,256, 10, 11,256,256,
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28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29,
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28, 29, 28, 29, 28, 29, 28, 29, 28, 29, 28, 29,
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},
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},
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BIN
data/tiles.gif
BIN
data/tiles.gif
Binary file not shown.
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
41
data/tiles_layer2.lua
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41
data/tiles_layer2.lua
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@@ -0,0 +1,41 @@
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tiles_layer2={
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surf = nil,
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tiles = {},
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}
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function tiles_layer2.new(_hab, _x, _y, _tx, _ty, _tw, _th)
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local world_x, world_y = coords.room_to_world(_hab,_x,_y)
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print(world_x.." "..world_y)
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table.insert(
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tiles_layer2.tiles,
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{ hab = _hab,
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x = world_x,
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y = world_y,
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w = _tw,
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h = _th,
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tx = _tx,
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ty = _ty,
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tw = _tw,
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th = _th,
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}
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)
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end
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function tiles_layer2.draw()
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for i, tile in ipairs(tiles_layer2.tiles) do
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if viewp:inside(tile.x, tile.y, tile.w, tile.h) then
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local curr_surf = surf.source()
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if tiles_layer2.surf ~= nil then
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surf.source(tiles_layer2.surf)
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end
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local scr_x, scr_y = viewp:screen_coords( tile.x, tile.y )
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draw.surf(tile.tx, tile.ty, tile.tw, tile.th,
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scr_x, scr_y, tile.tw, tile.th)
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surf.source(curr_surf)
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end
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end
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end
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function tiles_layer2.update()
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end
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