diff --git a/data/abad.lua b/data/abad.lua index 76558b8..5a8d31b 100644 --- a/data/abad.lua +++ b/data/abad.lua @@ -49,7 +49,9 @@ end function abad_init() - abad={ x=40, y=24, + abad={ name="abad", + x=40, y=24, + w=32, h=32, flip=false, frame=1, wait=0, @@ -265,7 +267,6 @@ function abad_land () if can_land then abad.jump_in_half_block_used = false abad.jump_height = 0 - print("LANDED") end return can_land diff --git a/data/bol.lua b/data/bol.lua index 8a3790e..939124c 100644 --- a/data/bol.lua +++ b/data/bol.lua @@ -25,10 +25,8 @@ function bol.draw() local x = bol_gif_col*tw local y = toff+bol_gif_row*th - if viewp:inside(bol.x, bol.y, bol.w, bol.h) then - local scr_x, scr_y = viewp:screen_coords( bol.x, bol.y ) - draw.surf(x,y,bol.w,bol.h,scr_x,scr_y,bol.w,bol.h) - end + local scr_x, scr_y = viewp:screen_coords( bol.x, bol.y ) + draw.surf(x,y,bol.w,bol.h,scr_x,scr_y,bol.w,bol.h) end function bol.update() diff --git a/data/cacau.lua b/data/cacau.lua index 282d210..acdce30 100644 --- a/data/cacau.lua +++ b/data/cacau.lua @@ -3,9 +3,9 @@ type_shot={linear=1, rear=2, way3=3} cacau={ - { hab=-1, x=0, y=0, w=12 ,h=8 ,wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 }, - { hab=-1, x=0, y=0, w=12 ,h=8 ,wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 }, - { hab=-1, x=0, y=0, w=12 ,h=8 ,wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 } + { name="cacau1", hab=-1, x=0, y=0, w=12 ,h=8 ,wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 }, + { name="cacau2", hab=-1, x=0, y=0, w=12 ,h=8 ,wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 }, + { name="cacau3", hab=-1, x=0, y=0, w=12 ,h=8 ,wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 } } -- function cacau.init(_hab,_x,_y,_flip) diff --git a/data/caco.lua b/data/caco.lua index 761b553..4b6cfb4 100644 --- a/data/caco.lua +++ b/data/caco.lua @@ -8,7 +8,8 @@ caco={} function caco.new(_hab,_x,_y,_flip) local world_x, world_y = coords.room_to_world(_hab,_x,_y) - return {hab=_hab, + return {name="caco", + hab=_hab, x=world_x, y=world_y, w=arcade_config.sprite_size.w, @@ -29,7 +30,7 @@ function caco:draw() -- if self.frame>0 then draw.surf((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end -- if self.frame>0 then draw.surf((self.frame&7)*cw,(self.frame>>cxr2)*ch,cw,ch,self.x*o2aX,self.y*o2aX,cw,ch,self.flip) end - if self.frame>0 and viewp:inside(self.x, self.y, self.w, self.h) then + if self.frame>0 then local scr_x, scr_y = viewp:screen_coords( self.x, self.y ) draw.surf((self.frame&7)*cw, (self.frame>>cxr2)*ch, cw, ch, scr_x, scr_y, cw, ch, self.flip) end diff --git a/data/elalien.lua b/data/elalien.lua index f0a345e..bcaaef0 100644 --- a/data/elalien.lua +++ b/data/elalien.lua @@ -4,7 +4,8 @@ cxr2 = arcade_config.character_per_row_base2 cw = arcade_config.character_width ch = arcade_config.character_height -elalien={hab=66, +elalien={name="elalien", + hab=66, x=24, y=24, w=32, @@ -50,12 +51,10 @@ function elalien.draw() end -- draw.surf((elalien.frame&7)*cw,(elalien.frame>>cxr2)*ch,cw,ch,elalien.x*o2aX,elalien.y*o2aX,cw,ch,flip) - if viewp:inside(elalien.x, elalien.y, elalien.w, elalien.h) then - local scr_x, scr_y = viewp:screen_coords( elalien.x, elalien.y ) - local x = (elalien.frame&7)*cw - local y = (elalien.frame>>cxr2)*ch - draw.surf(x,y,cw,ch,scr_x,scr_y,elalien.w,elalien.h,flip) - end + local scr_x, scr_y = viewp:screen_coords( elalien.x, elalien.y ) + local x = (elalien.frame&7)*cw + local y = (elalien.frame>>cxr2)*ch + draw.surf(x,y,cw,ch,scr_x,scr_y,elalien.w,elalien.h,flip) end function elalien.hit() diff --git a/data/game.lua b/data/game.lua index e683856..a315a7b 100644 --- a/data/game.lua +++ b/data/game.lua @@ -210,8 +210,7 @@ function update_game() render_map(sf_mapa, tiles, vp_x, vp_y) for key,actor in pairs(actors) do - -- if actor.hab==hab then - if true then + if viewp:inside(actor.x, actor.y, actor.w, actor.h) then actor:draw() end end diff --git a/data/gorro.lua b/data/gorro.lua index 83cb7b6..eeab55b 100644 --- a/data/gorro.lua +++ b/data/gorro.lua @@ -7,7 +7,7 @@ ch = arcade_config.character_height gorro_gif_col = 6 gorro_gif_row = 2 -gorro={hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}} +gorro={name="gorro",hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}} function gorro.init() local habs={{60,5},{4,5},{34,4},{62,7},{75,4}} @@ -31,10 +31,8 @@ function gorro.draw() local x = gorro_gif_col*cw local y = gorro_gif_row*ch - if viewp:inside(gorro.x, gorro.y, gorro.w, gorro.h) then - local scr_x, scr_y = viewp:screen_coords( gorro.x, gorro.y ) - draw.surf(x,y,gorro.w,gorro.h,scr_x,scr_y,gorro.w,gorro.h) - end + local scr_x, scr_y = viewp:screen_coords( gorro.x, gorro.y ) + draw.surf(x,y,gorro.w,gorro.h,scr_x,scr_y,gorro.w,gorro.h) end function gorro.update() diff --git a/data/gota.lua b/data/gota.lua index 9e498e0..f7a427b 100644 --- a/data/gota.lua +++ b/data/gota.lua @@ -15,7 +15,8 @@ function gota.new(_hab,_x,_y,_freq,_x_offset, _y_offset) _y_offset = _y_offset or 0 world_x = world_x+_x_offset world_y = world_y+_y_offset - return {hab=_hab, + return {name="gota", + hab=_hab, ix=world_x, iy=world_y, x=world_x, @@ -39,13 +40,11 @@ end function gota:draw_normal() local x = gota_gif_col*cw local y = gota_gif_row*ch - if viewp:inside(self.x, self.y, self.w, self.h) then - local scr_x, scr_y = viewp:screen_coords( self.x, self.y ) - draw.surf(x,y,self.w,self.h,scr_x,scr_y) - -- local x_check = scr_x+self.bb.x+(self.bb.w/2)-1 - -- local y_check = scr_y+self.bb.h - -- draw.rectf(x_check,y_check,1,1,4) - end + local scr_x, scr_y = viewp:screen_coords( self.x, self.y ) + draw.surf(x,y,self.w,self.h,scr_x,scr_y) + -- local x_check = scr_x+self.bb.x+(self.bb.w/2)-1 + -- local y_check = scr_y+self.bb.h + -- draw.rectf(x_check,y_check,1,1,4) end function gota:update_normal() diff --git a/data/gps.lua b/data/gps.lua index 657cb83..1017a89 100644 --- a/data/gps.lua +++ b/data/gps.lua @@ -7,7 +7,7 @@ ch = arcade_config.character_height gps_gif_col = 7 gps_gif_row = 3 -gps={hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}} +gps={name="gps",hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}} function gps.init() local habs={{33,8},{13,4},{51,9},{50,4},{42,7}} @@ -32,10 +32,8 @@ function gps.draw() local x = gps_gif_col*cw local y = gps_gif_row*ch - if viewp:inside(gps.x, gps.y, gps.w, gps.h) then - local scr_x, scr_y = viewp:screen_coords( gps.x, gps.y ) - draw.surf(x,y,gps.w,gps.h,scr_x,scr_y,gps.w,gps.h) - end + local scr_x, scr_y = viewp:screen_coords( gps.x, gps.y ) + draw.surf(x,y,gps.w,gps.h,scr_x,scr_y,gps.w,gps.h) end function gps.update() diff --git a/data/peu.lua b/data/peu.lua index 3a9db17..f7c7a19 100644 --- a/data/peu.lua +++ b/data/peu.lua @@ -7,7 +7,7 @@ ch = arcade_config.character_height peu_gif_col = 7 peu_gif_row = 2 -peu={hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}} +peu={name="peu",hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}} function peu.init() local habs={{18,8},{16,2},{16,7},{15,5},{27,1},{27,10},{29,2},{38,8},{69,2},{79,3}} @@ -32,10 +32,8 @@ function peu.draw() local x = peu_gif_col*cw local y = peu_gif_row*ch - if viewp:inside(peu.x, peu.y, peu.w, peu.h) then - local scr_x, scr_y = viewp:screen_coords( peu.x, peu.y ) - draw.surf(x,y,peu.w,peu.h,scr_x,scr_y,peu.w,peu.h) - end + local scr_x, scr_y = viewp:screen_coords( peu.x, peu.y ) + draw.surf(x,y,peu.w,peu.h,scr_x,scr_y,peu.w,peu.h) end function peu.update() diff --git a/data/premiere.lua b/data/premiere.lua index 59be018..b55d05b 100644 --- a/data/premiere.lua +++ b/data/premiere.lua @@ -4,7 +4,8 @@ cxr2 = arcade_config.character_per_row_base2 cw = arcade_config.character_width ch = arcade_config.character_height -premiere={hab=75, +premiere={name="premiere", + hab=75, x=24, y=24, w=32, @@ -45,13 +46,11 @@ function premiere.draw() -- draw.surf((premiere.frame&7)*16,(premiere.frame>>3)*16,16,16,premiere.x,premiere.y,16,16,premiere.flip) -- draw.surf((premiere.frame&7)*cw,(premiere.frame>>cxr2)*ch,cw,ch,premiere.x*o2aX,premiere.y*o2aX,cw,ch,premiere.flip) - if viewp:inside(premiere.x, premiere.y, premiere.w, premiere.h) then - local scr_x, scr_y = viewp:screen_coords( premiere.x, premiere.y ) - -- draw.surf(premiere.x,premiere.y,premiere.w,premiere.h,scr_x,scr_y,premiere.w,premiere.h) - local x = (premiere.frame&7)*cw - local y = (premiere.frame>>cxr2)*ch - draw.surf(x,y,cw,ch,scr_x,scr_y,premiere.w,premiere.h,premiere.flip) - end + local scr_x, scr_y = viewp:screen_coords( premiere.x, premiere.y ) + -- draw.surf(premiere.x,premiere.y,premiere.w,premiere.h,scr_x,scr_y,premiere.w,premiere.h) + local x = (premiere.frame&7)*cw + local y = (premiere.frame>>cxr2)*ch + draw.surf(x,y,cw,ch,scr_x,scr_y,premiere.w,premiere.h,premiere.flip) end function premiere.hit() diff --git a/data/zombie.lua b/data/zombie.lua index 94d5b9c..906094e 100644 --- a/data/zombie.lua +++ b/data/zombie.lua @@ -6,7 +6,8 @@ zombie={} function zombie.new(_hab,_x,_y,_flip) local world_x, world_y = coords.room_to_world(_hab,_x,_y) - return {hab=_hab, + return {name="zombie", + hab=_hab, x=world_x, y=world_y, w=arcade_config.sprite_size.w, @@ -26,7 +27,7 @@ end function zombie:draw() -- if self.frame>0 then draw.surf((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end -- if self.frame>0 then draw.surf((self.frame&7)*cw,(self.frame>>cxr2)*ch,cw,ch,self.x*o2aX,self.y*o2aX,cw,ch,self.flip) end - if self.frame>0 and viewp:inside(self.x, self.y, self.w, self.h) then + if self.frame>0 then local scr_x, scr_y = viewp:screen_coords( self.x, self.y ) draw.surf((self.frame&7)*cw, (self.frame>>cxr2)*ch, cw, ch, scr_x, scr_y, cw, ch, self.flip) end