diff --git a/data/game.lua b/data/game.lua index a6ed3d9..e8d0d34 100644 --- a/data/game.lua +++ b/data/game.lua @@ -35,15 +35,14 @@ function game_init(menu) table.insert( actors, caco.new(57,3,2,false) ) table.insert( actors, caco.new(61,3,2,false) ) - table.insert( actors, zombie.new(11, 3, 3,true) ) - -- table.insert( actors, zombie.new(2, 3, 3,false) ) - -- table.insert( actors, zombie.new(28, 3, 3,false) ) - -- table.insert( actors, zombie.new(32, 3, 3,false) ) - -- table.insert( actors, zombie.new(44, 3, 3,false) ) - -- table.insert( actors, zombie.new(46, 3, 3,false) ) - -- table.insert( actors, zombie.new(54, 3, 3,false) ) - -- table.insert( actors, zombie.new(68, 3, 3,false) ) - -- table.insert( actors, zombie.new(73, 3, 3,false) ) + table.insert( actors, zombie.new(2, 3, 3,false) ) + table.insert( actors, zombie.new(28, 3, 3,false) ) + table.insert( actors, zombie.new(32, 3, 3,false) ) + table.insert( actors, zombie.new(44, 3, 3,false) ) + table.insert( actors, zombie.new(46, 3, 3,false) ) + table.insert( actors, zombie.new(54, 3, 3,false) ) + table.insert( actors, zombie.new(68, 3, 3,false) ) + table.insert( actors, zombie.new(73, 3, 3,false) ) local abad_x, abad_y = arc_mapa_get_coords ( 10, 4, 3 ) abad:move(abad_x, abad_y)