[CHG] Canviada una expressió de l'abad
[FIX] Corregida col·lisió en la fireball [CHG] Mogut debug a game_debug [NEW] Stage manager per a gestió de nivells
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+2
-23
@@ -1,10 +1,3 @@
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stages = {}
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stages.actors={}
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stages.boss_loaded = false
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stages.boss_ready = false
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stages.boss_finished = false
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boss = nil
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function stages.stage1_init()
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stages.actors={}
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@@ -193,7 +186,7 @@ function stages.stage1_init()
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-- table.insert( actors, sign.new(10, 6 , 3, 0, false) ) -- L
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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-- table.insert( actors, trigger.new(8,4,3,triggers.escena_stage1_ending,"stage1 ending","TR09") )
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-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
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@@ -205,9 +198,6 @@ function stages.stage1_init()
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remote_view_init()
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viewp:free_move()
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stages.boss_ready = false
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stages.boss_loaded = false
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end
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function stages.stage1_toBatcave()
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@@ -232,17 +222,11 @@ function stages.stage1_toBatcave()
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-- table.insert( actors, sign.new(40, 10, 3, 0, false) ) -- R
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-- table.insert( actors, sign.new(42, 1 , 2, 90, false) ) -- D
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table.insert( stages.actors, sign.new(53, 4 , 3, 0, false) ) -- R
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print("GO TO BATCAVE")
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-- print("GO TO BATCAVE")
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end
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end
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function stages.stage1_update()
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-- print("stage1_update")
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-- fireball.update()
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-- if (abad.energia<=abad.max_energia/2) then
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-- -- Requeriment: tindre mitja clau
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-- premiere.healer_init()
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-- end
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stages.stage1_toBatcave()
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for key,actor in pairs(stages.actors) do
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if viewp:inside(actor.x, actor.y, actor.w, actor.h) and actor~=abad then
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@@ -270,11 +254,6 @@ function stages.stage1_draw_front()
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-- boss_meter:draw()
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end
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function stages.stage2_init()
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-- print("stage 2 init")
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end
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-- require "stage1_maps"
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require "stage1_world_map"
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require "stage1_boss_map"
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require "stage1_boss"
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