[CHG] Canviada una expressió de l'abad
[FIX] Corregida col·lisió en la fireball [CHG] Mogut debug a game_debug [NEW] Stage manager per a gestió de nivells
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@@ -79,8 +79,8 @@ function stages.stage1_boss_intro_init()
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boss.enabled=true
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boss.reason=""
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boss:fight()
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load_boss_stage()
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stages.boss_loaded = true
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-- load_boss_stage()
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stages.load_boss_stage()
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states:next()
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end
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@@ -129,16 +129,12 @@ function stages.stage1_boss_outro_end()
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local abad_x, abad_y = coords.room_to_world ( 54, 9, 3 )
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abad:move(abad_x, abad_y)
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abad_make_safe( true )
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stages.stage1_boss_finished()
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remove_actor(boss)
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unload_boss_stage()
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stages.unload_boss_stage()
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music.stop()
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mapa_restore_backup()
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set_actors_enabled_by_room(true, "boss", stage1_boss_mapa.r0.r, stage1_boss_mapa.r1.r)
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stages.boss_ready = false
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stages.boss_finished = false
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stages.boss_loaded = false
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viewp:free_move()
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states:finish()
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end
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