[WIP] S1 Ending. Sisena 'escena'
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copter={
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name="copter",
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hab=7,
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x=9,
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y=2,
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w=96,
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h=80,
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flip=false,
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frame=0,
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wait=0,
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step=0,
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energy=_energy,
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max_energy = _energy,
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hit=zombie.hit,
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update=zombie.update_normal,
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draw=zombie.draw,
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jumpfwd=false,
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anim={},
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bb={x=16,y=3,w=80,h=29},
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can_warp=false,
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warping=false,
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shrink=1,
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d_shrink=1,
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angle=0,
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d_angle=15,
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dying=false,
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death_time=40,
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enabled=true,
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disable_reason="",
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enabled=true,
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gir = {}
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}
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function copter.init()
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local world_x, world_y = coords.room_to_world(copter.hab,copter.x,copter.y)
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copter.x=world_x
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copter.y=world_y
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end
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function copter.draw()
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local curr_sf = surf.source()
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surf.source(tiles2)
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local scr_x, scr_y = viewp:screen_coords( copter.x, copter.y )
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draw.surf(0,0,copter.w,copter.h,scr_x,scr_y,copter.w,copter.h,copter.flip)
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if copter.wait==0 or copter.wait==32 then
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copter.gir[1] = math.random(8)-1
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copter.gir[2] = math.random(4)-1
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copter.gir[3] = math.random(8)-1
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copter.gir[4] = math.random(6)-1
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copter.gir[5] = math.random(8)-1
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copter.gir[6] = math.random(4)-1
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end
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if copter.wait>=0 and copter.wait<8 then
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draw.line(scr_x+47,scr_y+16,scr_x+14,scr_y+17+copter.gir[6],16)
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draw.line(scr_x+49,scr_y+23,scr_x+49+copter.gir[1],scr_y+40,16)
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draw.line(scr_x+51,scr_y+22,scr_x+93,scr_y+27+copter.gir[2],16)
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elseif copter.wait>=8 then
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draw.line(scr_x+49,scr_y+23,scr_x+19+copter.gir[3],scr_y+41,16)
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draw.line(scr_x+51,scr_y+23,scr_x+64+copter.gir[4],scr_y+38,16)
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draw.line(scr_x+47,scr_y+16,scr_x+43+copter.gir[5],scr_y+8,16)
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end
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surf.source(curr_sf)
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end
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function copter.update()
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copter.step = copter.step +1
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copter.wait = copter.wait +1
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if copter.wait==16 then
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copter.wait = 0
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end
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end
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