[WIP] Treballant en el jefe. Pareix que se va aclarint, pareix

This commit is contained in:
2026-04-16 22:27:13 +02:00
parent 1b812127e2
commit 956603b99c
4 changed files with 74 additions and 33 deletions

View File

@@ -17,10 +17,30 @@ function pattern.new()
action = pattern.action,
event = pattern.event,
actions = pattern.actions,
recovery = pattern.recovery
recovery = pattern.recovery,
draw = pattern.draw,
collision = pattern.collision,
}
end
function pattern:draw()
local scr_x = 0
local scr_y = 0
local target = self:target()
for k, v in pairs(self.node) do
scr_x, scr_y = viewp:screen_coords( v.x, v.y )
if self.path_idx==k or target==k then
draw.rectf(scr_x, scr_y, 16, 16, 3)
else
draw.rectf(scr_x, scr_y, 16, 16, 16)
draw.rect(scr_x, scr_y, 16, 16, 3)
end
if target ~= nil and target==k then
draw.rectf(scr_x, scr_y, 16, 16, 2)
end
draw.text(k, scr_x+4, scr_y+4, 14)
end
end
-- Necessite saber quina estrategia aplicar abans de moure al següent target
-- ara aleatori
@@ -51,12 +71,15 @@ end
-- end
function pattern:target()
if not empty_table(self.manual_path) then
print_dbg("MANUAL => "..self.manual_path.target)
-- print_dbg("MANUAL => "..self.manual_path.target)
return self.manual_path.target
else
print_dbg("PATH => "..self.path[self.path_idx][self.target_idx].target)
if #self.path>0 then
-- print_dbg("PATH => "..self.path[self.path_idx][self.target_idx].target)
return self.path[self.path_idx][self.target_idx].target
end
end
return nil
end
-- [OK] Torna la llista d'accions actual
@@ -78,17 +101,17 @@ end
-- end
function pattern:action()
if not empty_table(self.manual_path) then
print_dbg("MANUAL => "..self.manual_path.actions[self.action_idx].action)
-- print_dbg("MANUAL => "..self.manual_path.actions[self.action_idx].action)
return self.manual_path.actions[self.action_idx].action
else
print_dbg("PATH => "..self.path[self.path_idx][self.target_idx].actions[self.action_idx].action)
-- print_dbg("PATH => "..self.path[self.path_idx][self.target_idx].actions[self.action_idx].action)
return self.path[self.path_idx][self.target_idx].actions[self.action_idx].action
end
end
-- [OK] Torna l'event actual
function pattern:event()
print_dbg("")
-- print_dbg("")
if not empty_table(self.manual_path) then
return self.manual_path.actions[self.action_idx].event
else
@@ -142,20 +165,28 @@ end
-- [OK] Torna el node del target actual
function pattern:target_node()
print_dbg(self.node[self:target()])
-- print_dbg(self.node[self:target()])
return self.node[self:target()]
end
-- Comprova si point ha arribat al target (Afegir precissio per si volem que estiga nomes tocar, dins o abans d'eixir?)
function pattern:in_target( area )
if collision( area, self:target_node() ) then
print_dbg("COLLISION")
else
print_dbg("-")
end
return collision( area, self:target_node() )
function pattern:in_target( a )
--if collision( a, self:target_node() ) then
-- print_dbg("COLLISION")
--else
-- print_dbg("-")
--end
return self:collision( a )
end
function pattern:recovery( point, target)
print_dbg("")
end
function pattern:collision( a )
local b = self:target_node()
return (a.x+a.bb.x+a.bb.w >= b.x+b.bb.x)
and (a.x+a.bb.x <= b.x+b.bb.x+b.bb.w)
and (a.y+a.bb.y+a.bb.h >= b.y+b.bb.y)
and (a.y+a.bb.y+a.bb.h == b.y+b.bb.y+b.bb.h) -- part de baix dels dos
end