diff --git a/data/score.lua b/data/score.lua index cd973d9..8ec3997 100644 --- a/data/score.lua +++ b/data/score.lua @@ -1,5 +1,12 @@ score={} +local gorro_img_x = 10*16 -- col +local gorro_img_y = 11*16 -- row +local peu_img_x = 11*16 +local peu_img_y = 11*16 +local clau_img_x = 12*16 +local clau_img_y = 11.5*16 + function score.avatar() local x = 64 local y = 0 @@ -89,12 +96,12 @@ function score.draw() surf.source(score.surf) draw.surf(0,0,arcade_config.resolucion.width,arcade_config.resolucion.height,170,10) surf.source(tiles) - if abad.objects.gorro~=nil then draw.surf(96*o2aX,32*o2aX,16*o2aX,16*o2aX,99*o2aX,44*o2aX) end - if abad.objects.peu~=nil then draw.surf(112*o2aX,32*o2aX,16*o2aX,16*o2aX,109*o2aX,44*o2aX) end - if abad.objects.gps~=nil then draw.surf(112*o2aX,48*o2aX,16*o2aX,16*o2aX,100*o2aX,55*o2aX) end + if abad.objects.gorro~=nil then draw.surf(gorro_img_x,gorro_img_y,16,16,153,7) end + if abad.objects.peu~=nil then draw.surf(peu_img_x, peu_img_y, 16,16,109*o2aX,44*o2aX) end + if abad.objects.gps~=nil then draw.surf(gps_img_x, peu_img_y, 16,16,100*o2aX,55*o2aX) end - if abad.objects.clau_premiere~=nil then draw.surf(112*o2aX,8*o2aX,8*o2aX,8*o2aX,104*o2aX,48*o2aX) end - if abad.objects.clau_elalien~=nil then draw.surf(120*o2aX,8*o2aX,8*o2aX,8*o2aX,112*o2aX,48*o2aX) end + if abad.objects.clau_premiere~=nil then draw.surf(clau_img_x,clau_img_y,8,8,153,13) end + if abad.objects.clau_elalien~=nil then draw.surf(clau_img_x+8,clau_img_y,8,8,161,13) end if abad.objects.bol~=nil then draw.surf(112*o2aX,88*o2aX,16*o2aX,8*o2aX,104*o2aX,46*o2aX) end diff --git a/data/tiles.gif b/data/tiles.gif index 70f3845..716b94d 100644 Binary files a/data/tiles.gif and b/data/tiles.gif differ diff --git a/data/title.lua b/data/title.lua index d826cae..a26ba48 100644 --- a/data/title.lua +++ b/data/title.lua @@ -93,6 +93,10 @@ function title_draw_tile( tile, x, y ) draw.surf(tile.x*8,tile.y*8,tile.w*8,tile.h*8, x, y) end +function title_draw_jg() + draw.text("JAILGAMES 2026",150,174,13) +end + function title_draw () title_draw_frame() title_draw_tile(char_C,30,13) @@ -102,7 +106,8 @@ function title_draw () title_draw_tile(char_u,158,29) title_draw_tile(char_s,192,28) title_draw_tile(the,129,76) - title_draw_tile(arcade,162,76) + title_draw_tile(arcade,162,76) + title_draw_jg() end function title_update()