[WIP] Lluita contra jefes

This commit is contained in:
2026-04-04 20:45:14 +02:00
parent 205586cc77
commit 9bb372a70b
6 changed files with 209 additions and 112 deletions

View File

@@ -6,12 +6,104 @@ function stages.stage1_init()
mapa.wait=0
mapa.step=0
load_tilemap( sf_mapa )
llibre.init()
table.insert(actors,llibre)
gorro.init()
table.insert(actors,gorro)
peu.init()
table.insert(actors,peu)
premiere.init()
table.insert(actors,premiere)
elalien.init()
table.insert(actors,elalien)
imp.init()
table.insert(actors,imp)
--batman
bol.init()
table.insert(actors,bol)
table.insert( actors, gota.new(70,5,1,20) )
table.insert( actors, gota.new(70,9,1,30) )
table.insert( actors, gota.new(63,5,1,25,2,-7) )
table.insert( actors, gota.new(63,9,1,20,0,-8) )
table.insert( actors, gota.new(64,3,1,10,0,-6) )
table.insert( actors, gota.new(64,6,1,25,-1,-5) )
table.insert( actors, gota.new(65,7,1,10,0,-7) )
table.insert( actors, gota.new(65,8,1,25,0,-7) )
table.insert( actors, gota.new(66,3,1,10,0,-7) )
table.insert( actors, gota.new(66,4,1,15,0,-7) )
table.insert( actors, gota.new(77,2,1,30,-5,-7) )
table.insert( actors, gota.new(77,9,1,25,-5,-7) )
-- FOC?
table.insert(actors,invisible.new(77,5,4))
table.insert(actors,invisible.new(77,6,4))
table.insert(actors,invisible.new(58,2,4))
table.insert(actors,invisible.new(58,3,4))
table.insert( actors, caco.new(13,3,2,true ) )
table.insert( actors, caco.new(17,3,2,false) )
table.insert( actors, caco.new(20,3,2,false) )
table.insert( actors, caco.new(26,3,2,false) )
table.insert( actors, caco.new(37,3,2,false) )
table.insert( actors, caco.new(41,3,2,false) )
table.insert( actors, caco.new(50,3,2,false) )
table.insert( actors, caco.new(57,3,2,false) )
table.insert( actors, caco.new(61,3,2,false) )
table.insert( actors, zombie.new(2, 3, 3,false) )
table.insert( actors, zombie.new(28, 3, 3,false) )
table.insert( actors, zombie.new(32, 3, 3,false) )
table.insert( actors, zombie.new(44, 3, 3,false) )
table.insert( actors, zombie.new(46, 3, 3,false) )
table.insert( actors, zombie.new(54, 3, 3,false) )
table.insert( actors, zombie.new(68, 3, 3,false) )
table.insert( actors, zombie.new(73, 3, 3,false) )
-- TRIGGERS
-- if not menu then table.insert(actors,trigger.new(10,57,32,triggers.escena_abad_inici)) end
table.insert( actors, trigger.new(10,7,3,triggers.escena_abad_inici,"inici"))
table.insert( actors, trigger.new(11,2,3,triggers.escena_abad_corfes,"corfes"))
table.insert( actors, trigger.new(31,1,3,triggers.escena_abad_portes,"portes"))
table.insert( actors, trigger.new(31,6,3,triggers.escena_abad_portes,"portes"))
table.insert( actors, trigger.new(71,7,3,triggers.escena_abad_portes,"portes"))
table.insert( actors, trigger.new(53,5,3,triggers.escena_abad_porta_casa,"porta casa"))
table.insert( actors, trigger.new(56,4,3,triggers.escena_abad_porta_batman,"porta batman"))
table.insert( actors, trigger.new(19,32,32,triggers.escena_habitacio_batman,"habitacio batman"))
--
table.insert( actors, trigger.new(55,1,3,triggers.escena_lluita_imp,"lluita imp"))
-- table.insert(actors,trigger.new(14,40,32,triggers.teleport_a))
-- table.insert(actors,trigger.new(67,8,32,triggers.teleport_b))
-- table.insert(actors,trigger.new(29,40,32,triggers.teleport_c))
-- table.insert(actors,trigger.new(61,8,32,triggers.teleport_d))
local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
abad:move(abad_x, abad_y)
abad_make_safe( true )
local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)
end
function stages.stage2_init()
print("stage 2 init")
end
function stage1_boss()
load_tilemap( sf_mapa, stage1_boss_mapa )
end
stage1_mapa={
-- 1
{
@@ -841,3 +933,48 @@ stage1_mapa={
},
}
stage1_boss_mapa = {
map = {
-- 44
{
256,256,256, 17,256,256,256,256,256,256,256,256,
256,256,256, 17,256,256,256,256,256,256,256,256,
256,256,256, 17,256,256,256,256,256,256,256,256,
256,256,256, 17,256,256,256,256,256,256,256,256,
256,256,256, 17,256,256,256,256,256,256,256,256,
256,256,256, 17,256,256,256,256,256,256,256,256,
},
-- 45
{
256,256,256,256,256,256,256,256,256,256, 17,256,
256,256,256,256,256,256,256,256,256,256, 17,256,
256,256,256,256,256,256,256,256,256,256, 17,256,
256,256,256,256,256,256,256,256,256,256, 17,256,
256,256,256,256,256,256,256,256,256,256, 17,256,
256,256,256,256,256,256,256,256,256,256, 17,256,
},
-- 54
{
256,256,256, 17,256,256,256,256,256,256,256,256,
256,256,256, 17,256,256,256,256,256,256,256,256,
256,256,256, 17,256,256,256,256,256,256,256,256,
256,256,256, 17,256,256,256,256,256,256,256,256,
256,256,256, 17,256,256,256,256,256,256,256,256,
20, 21, 20, 21, 54, 55, 54, 55, 54, 55, 54, 56,
},
-- 55
{
256,256,256,256,256,256,256,256,256,256,17,256,
256,256,256,256,256,256,256,256,256,256,17,256,
256,256,256,256,256,256,256,256,256,256,17,256,
256,256,256,256,256,256,256,256,256,256,17,256,
256,256,256,256,256,256,256,256,256,256,17,256,
54, 55, 54, 56, 56, 55, 54, 56, 54, 56,55, 54,
}
},
r0 = {r=44, x=1, y=1},
r1 = {r=55, x=12, y=6}
}