[CHG] Ajustos en el copter per a dur conductor
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+25
-26
@@ -64,9 +64,11 @@ function abad_init()
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bb={x=8,y=0,w=16,h=32},
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safe={hab=10,x=40,y=24},
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move=abad.move,
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mood="normal"}
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mood="normal",
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vehicle=""}
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abad.update=abad_state_normal
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abad.objects={}
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-- abad.objects={clau_premiere = true, clau_elalien = true}
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end
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function abad:move( x, y )
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@@ -102,36 +104,33 @@ end
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function abad:draw()
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local flip = abad.flip
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local x, y = viewp:screen_coords(self.x, self.y)
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if abad.update==abad_state_stairs then
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-- flip=abad.stairs_flip
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-- -- flip=(((abad.x>>1)+(abad.y>>1))%2)==0
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if math.abs(abad.stairs_moves-(abad.x+abad.y))>12 then
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abad.stairs_moves = abad.x+abad.y
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abad.flip = not abad.flip
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if abad.vehicle=="" then
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if abad.update==abad_state_stairs then
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if math.abs(abad.stairs_moves-(abad.x+abad.y))>12 then
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abad.stairs_moves = abad.x+abad.y
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abad.flip = not abad.flip
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end
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flip = abad.flip
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end
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flip = abad.flip
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-- if ((abad.x+abad.y)%12)==0 then
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-- abad.stairs_flip=not abad.stairs_flip
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-- end
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-- local msg = "-- "..abad.x.." "..abad.y
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-- if flip then msg = "FLIP"..abad.x.." "..abad.y end
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-- -- msg_print(0,35,msg,true)
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end
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if (abad.respawning==0) or (math.floor(abad.respawning/15)%2==0) then
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draw.surf(abad.frame*abad.w,0,abad.w,abad.h,x,y,abad.w,abad.h,flip)
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-- caminant, parat, disparant o saltant
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if abad.frame<=3 or abad.frame==6 then
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abad_add_mood(x,0,y,0,flip,abad.mood)
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if (abad.respawning==0) or (math.floor(abad.respawning/15)%2==0) then
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draw.surf(abad.frame*abad.w,0,abad.w,abad.h,x,y,abad.w,abad.h,flip)
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-- caminant, parat, disparant o saltant
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if abad.frame<=3 or abad.frame==6 then
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abad_add_mood(x,0,y,0,flip,abad.mood)
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end
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end
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end
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if abad.respawning > 0 then
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abad.respawning=abad.respawning-1
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end
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if abad.respawning > 0 then
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abad.respawning=abad.respawning-1
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end
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-- draw.rect(x+abad.bb.x,y+abad.bb.y,abad.bb.w,abad.bb.h,3)
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-- draw.rect(x+abad.bb.x,y+abad.bb.y,abad.bb.w,abad.bb.h,3)
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elseif abad.vehicle=="copter" then
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surf.source.push(tiles2)
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draw.surf(96,0,abad.w,abad.h,x,y,abad.w,abad.h,flip)
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surf.source.pop()
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end
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end
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function abad_make_safe( force )
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+32
-10
@@ -28,18 +28,33 @@ copter={
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enabled=true,
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disable_reason="",
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enabled=true,
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rider = nil,
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gir = {}
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}
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function copter.init()
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local world_x, world_y = coords.room_to_world(copter.hab,copter.x,copter.y)
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copter.x=world_x
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copter.y=world_y
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function copter.init(rider)
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if rider==nil then
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local world_x, world_y = coords.room_to_world(copter.hab,copter.x,copter.y)
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copter.x=world_x
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copter.y=world_y
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else
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copter.rider = rider
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copter.hab = rider.hab
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copter.x = rider.x-32
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copter.y = rider.y-32
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copter.y = copter.y-16
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end
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copter.gir[1] = math.random(8)-1
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copter.gir[2] = math.random(4)-1
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copter.gir[3] = math.random(8)-1
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copter.gir[4] = math.random(6)-1
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copter.gir[5] = math.random(8)-1
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copter.gir[6] = math.random(4)-1
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end
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function copter.draw()
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local curr_sf = surf.source()
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surf.source(tiles2)
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-- local curr_sf = surf.source()
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surf.source.push(tiles2)
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local scr_x, scr_y = viewp:screen_coords( copter.x, copter.y )
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draw.surf(0,0,copter.w,copter.h,scr_x,scr_y,copter.w,copter.h,copter.flip)
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if copter.wait==0 or copter.wait==32 then
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@@ -59,13 +74,20 @@ function copter.draw()
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draw.line(scr_x+51,scr_y+23,scr_x+64+copter.gir[4],scr_y+38,16)
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draw.line(scr_x+47,scr_y+16,scr_x+43+copter.gir[5],scr_y+8,16)
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end
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surf.source(curr_sf)
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-- surf.source(curr_sf)
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surf.source.pop()
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end
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function copter.update()
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copter.step = copter.step +1
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copter.wait = copter.wait +1
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if copter.wait==16 then
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copter.step = copter.step +1
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copter.wait = copter.wait +1
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if copter.wait==16 then
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copter.wait = 0
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end
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if copter.rider~=nil then
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copter.hab = copter.rider.hab
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copter.x = copter.rider.x-32
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copter.y = copter.rider.y-32
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copter.y = copter.y-16
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end
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end
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+2
-1
@@ -82,7 +82,8 @@ function game_load()
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surf.cls(16)
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math.randomseed(os.time())
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mapa_surface_init()
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states:executar("check-reqs")
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-- states:executar("check-reqs")
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states:executar("title")
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controller:init()
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fonts_init()
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images_init()
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+2
-1
@@ -203,8 +203,9 @@ function stages.stage1_init()
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tiles_layer2.new(78,6,2,128,208,16,16, tiles_layer2.update_aranya, tiles_layer2.draw_aranya)
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-- abad init
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abad.vehicle = ""
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
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abad:move(abad_x, abad_y)
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abad_make_safe( true )
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@@ -42,19 +42,13 @@ function stage1_ending:update_scene()
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premiere.update()
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elseif self.time==400 then
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premiere.stage1_ending_init3()
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copter.hab=premiere.hab
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copter.x=premiere.x
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copter.y=premiere.y
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-- copter.init()
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copter.y=copter.y-16
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copter.init(premiere)
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table.insert( actors, copter)
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-- music.play(audio_song_copter)
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music_player:play(audio_song_copter)
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elseif self.time<720 then
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-- sisena escena - premiere copter
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premiere.update()
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copter.x = premiere.x-32
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copter.y = premiere.y-48
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copter.update()
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elseif self.time==720 then
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start_scene(scenes.stage1_ending_3, nil, false)
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+4
-1
@@ -36,14 +36,17 @@ function stages.stage2_init()
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table.insert(actors,batvio)
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-- abad init
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abad.vehicle = "copter"
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local abad_x, abad_y = coords.room_to_world ( 1, 4, 3 )
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abad:move(abad_x, abad_y)
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abad_make_safe( true )
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table.insert(actors,copter)
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copter.init(abad)
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-- viewport init
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local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)
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viewp:free_move()
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end
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function stages.stage2_update()
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