diff --git a/data/abad.lua b/data/abad.lua index 966f3a4..7cb2033 100644 --- a/data/abad.lua +++ b/data/abad.lua @@ -77,8 +77,9 @@ function abad:move( x, y ) end function abad_add_mood(abad_x, spr_off_x, abad_y, spr_off_y, flip, mood) - flip = flip or false - mood = mood or "normal" + local flip = flip or false + local mood = mood or "normal" + local mood_y = 0 if flip then abad_x = abad_x-15+4 @@ -86,12 +87,15 @@ function abad_add_mood(abad_x, spr_off_x, abad_y, spr_off_y, flip, mood) if mood~="normal" then if mood=="sorpresa" then - draw.surf(240,0,11,4,abad_x+16-spr_off_x,abad_y+5-spr_off_y,11,4,flip) + mood_y = 0 elseif mood=="enfadat" then - draw.surf(240,4,11,4,abad_x+16-spr_off_x,abad_y+5-spr_off_y,11,4,flip) + mood_y = 4 elseif mood=="interessant" then - draw.surf(240,8,11,4,abad_x+16-spr_off_x,abad_y+5-spr_off_y,11,4,flip) + mood_y = 8 + elseif mood=="estranyat" then + mood_y = 12 end + draw.surf(240,mood_y,11,4,abad_x+16-spr_off_x,abad_y+5-spr_off_y,11,4,flip) end end diff --git a/data/menu.lua b/data/menu.lua deleted file mode 100644 index 6c1ed2a..0000000 --- a/data/menu.lua +++ /dev/null @@ -1,276 +0,0 @@ -function menu_init() -print("MENU INIT") - menu_sel=0 - menu_state=update_main_menu; - abad.update = abad_nop - game_update=update_menu - menu_count=0 - menu_change_room=300 - menu_room=math.random(0,59) - music.play(audio_main_song) -end - -function menu_update() - --game_update=update_game - music.stop() -end - -function draw_hab(hab,x,y) - -end - -function mapa_update(hab1, hab2) - -end - -function redraw_menu_hab() - -- draw_hab(menu_room,16,41) - -- draw.rectf(0,0,15*o2aX,97*o2aX,16) - -- draw.rectf(114*o2aX,0,78*o2aX,97*o2aX,16) - -- draw.rect(15*o2aX,40*o2aX,99*o2aX,50*o2aX,2) - -- mapa_update(abad.hab,menu_room) - - -- for key,actor in pairs(actors) do - -- actor:update() - -- end - -- imp.update() - -- bambolla.update() - -- cacau.update() - -- fireball.update() - -- switches.update() -end - -function update_menu() - menu_change_room=menu_change_room-1 - if menu_change_room==0 then - menu_room = math.random(0,59) - menu_change_room=300 - end - - surf.cls(16) - draw_title(14*o2aX, 0) - menu_state() -end - -function update_options_menu() - menu_count=menu_count+1 - local parpadeig=false - if menu_count>=20 then - parpadeig=true - if menu_count>40 then menu_count=0 end - end - draw.rect(28*o2aX,(28+(10*menu_sel))*o2aX,73*o2aX,9*o2aX,14) - if (not parpadeig) then draw.rect(28*o2aX,(28+(10*menu_sel))*o2aX,73*o2aX,9*o2aX,13) end - - arc_text("MÚSICA", 30*o2aX, 30*o2aX, 14); arc_text(music.enabled() and "SI" or "NO",91*o2aX,30*o2aX,15) - arc_text("SÓ", 30*o2aX, 40*o2aX, 14); arc_text(sound.enabled() and "SI" or "NO",91*o2aX,40*o2aX,15) - arc_text("REDEFINIR TECLAT", 30*o2aX, 50*o2aX, 14) - arc_text("REDEFINIR GAMEPAD", 30*o2aX, 60*o2aX, 14) - arc_text("TORNAR", 30*o2aX, 70*o2aX, 14) - - if key.press(keyShoot) or key.press(key.SPACE) or pad.press(pad.A) or pad.press(btnShoot) then - if menu_sel==0 then - music.enabled(not music.enabled()) - if music.enabled() then music.play(audio_main_song) end - elseif menu_sel==1 then - sound.enabled(not sound.enabled()) - elseif menu_sel==2 then - menu_count=0 - menu_state=update_redefine_keys_menu - elseif menu_sel==3 then - menu_count=0 - menu_state=update_redefine_pad_menu - else - menu_count=0 - menu_sel=0 - menu_state=update_main_menu - end - elseif key.press(keyDown) or key.press(key.DOWN) or pad.press(pad.DOWN) or pad.press(btnDown) then - menu_sel=menu_sel+1 - if menu_sel==5 then menu_sel=0 end - elseif key.press(keyUp) or key.press(key.UP) or pad.press(pad.UP) or pad.press(btnUp) then - menu_sel=menu_sel-1 - if menu_sel==-1 then menu_sel=4 end - elseif key.press(key.ESCAPE) or pad.press(btnPause) then - menu_count=0 - menu_sel=0 - menu_state=update_main_menu - end -end - -function update_main_menu() - menu_count=menu_count+1 - local parpadeig=false - if menu_count>=20 then - parpadeig=true - if menu_count>40 then menu_count=0 end - end - draw.rect(28*o2aX,(18+(10*menu_sel))*o2aX,73*o2aX,9*o2aX,14) - if (not parpadeig) then draw.rect(28*o2aX,(18+(10*menu_sel))*o2aX,73*o2aX,9*o2aX,13) end - arc_text("JUGAR", 54*o2aX, 20*o2aX, 14) - arc_text("OPCIONS", 50*o2aX, 30*o2aX, 14) - --if (not parpadeig or menu_sel~=2) then text("REDEFINIR GAMEPAD", 30, 32, 13) end - - redraw_menu_hab() - - if key.press(keyShoot) or key.press(key.SPACE) or pad.press(pad.A) or pad.press(btnShoot) then - if menu_sel==0 then - game_exit() - game_init() - fade.fadeoutin() - elseif menu_sel==1 then - menu_count=0 - menu_sel=0 - menu_state=update_options_menu--update_redefine_keys_menu; - else - menu_count=0 - menu_state=update_redefine_pad_menu - end - elseif key.press(keyDown) or key.press(key.DOWN) or pad.press(pad.DOWN) or pad.press(btnDown) then - menu_sel=menu_sel+1 - if menu_sel==2 then menu_sel=0 end - elseif key.press(keyUp) or key.press(key.UP) or pad.press(pad.UP) or pad.press(btnUp) then - menu_sel=menu_sel-1 - if menu_sel==-1 then menu_sel=1 end - elseif key.press(key.ESCAPE) or pad.press(btnPause) then - sys.quit() - end -end - -function update_redefine_keys_menu() - if key.press(key.ESCAPE) then - menu_count = 0 - menu_state = update_options_menu; - end - if menu_count==0 then - arc_textB("PULSA TECLA PER A AMUNT", 20*o2aX, 24*o2aX, 13) - local k = key.press(); - if k ~= 0 and k~=key.ESCAPE then - menu_count = 1 - keyUp=k - config.key("keyup", keyUp) - end - elseif menu_count==1 then - arc_textB("PULSA TECLA PER A AVALL", 20*o2aX, 24*o2aX, 13) - local k = key.press(); - if k ~= 0 and k~=key.ESCAPE then - menu_count = 2 - keyDown=k - config.key("keydown", keyDown) - end - elseif menu_count==2 then - arc_textB("PULSA TECLA PER A ESQUERRA", 14*o2aX, 24*o2aX, 13) - local k = key.press(); - if k ~= 0 and k~=key.ESCAPE then - menu_count = 3 - keyLeft=k - config.key("keleft", keyLeft) - end - elseif menu_count==3 then - arc_textB("PULSA TECLA PER A DRETA", 20*o2aX, 24*o2aX, 13) - local k = key.press(); - if k ~= 0 and k~=key.ESCAPE then - menu_count = 4 - keyRight=k - config.key("keyright", keyRight) - end - elseif menu_count==4 then - arc_textB("PULSA TECLA PER A BOTAR", 20*o2aX, 24*o2aX, 13) - local k = key.press(); - if k ~= 0 and k~=key.ESCAPE then - menu_count = 5 - keyJump=k - config.key("keyjump", keyJump) - end - elseif menu_count==5 then - arc_textB("PULSA TECLA PER A DISPAR", 18*o2aX, 24*o2aX, 13) - local k = key.press(); - if k ~= 0 and k~=key.ESCAPE then - menu_count = 0 - menu_state = update_options_menu; - keyShoot=k - config.key("keyshoot", keyShoot) - end - end -end - -function update_redefine_pad_menu() - if key.press(key.ESCAPE) then - menu_count = 0 - menu_state = update_options_menu; - end - if menu_count==0 then - arc_textB("PULSA BOTÓ PER A AMUNT", 22*o2aX, 24*o2aX, 13) - local btn = pad.press(); - if btn ~= -1 then - menu_count = 1 - btnUp=btn - config.key("btnup", btnUp) - end - elseif menu_count==1 then - arc_textB("PULSA BOTÓ PER A AVALL", 22*o2aX, 24*o2aX, 13) - local btn = pad.press(); - if btn ~= -1 then - menu_count = 2 - btnDown=btn - config.key("btndown", btnDown) - end - elseif menu_count==2 then - arc_textB("PULSA BOTÓ PER A ESQUERRA", 16*o2aX, 24*o2aX, 13) - local btn = pad.press(); - if btn ~= -1 then - menu_count = 3 - btnLeft=btn - config.key("keleft", btnLeft) - end - elseif menu_count==3 then - arc_textB("PULSA BOTÓ PER A DRETA", 22*o2aX, 24*o2aX, 13) - local btn = pad.press(); - if btn ~= -1 then - menu_count = 4 - btnRight=btn - config.key("btnright", btnRight) - end - elseif menu_count==4 then - arc_textB("PULSA BOTÓ PER A BOTAR", 22*o2aX, 24*o2aX, 13) - local btn = pad.press(); - if btn ~= -1 then - menu_count = 5 - btnJump=btn - config.key("btnjump", btnJump) - end - elseif menu_count==5 then - arc_textB("PULSA BOTÓ PER A DISPAR", 20*o2aX, 24*o2aX, 13) - local btn = pad.press(); - if btn ~= -1 then - menu_count = 6 - btnShoot=btn - config.key("btnshoot", btnShoot) - end - elseif menu_count==6 then - arc_textB("PULSA BOTÓ PER A GPS ARRERE", 14*o2aX, 24*o2aX, 13) - local btn = pad.press(); - if btn ~= -1 then - menu_count = 7 - btnCycle1=btn - config.key("btncycle1", btnCycle1) - end - elseif menu_count==7 then - arc_textB("PULSA BOTÓ PER A GPS AVANT", 14*o2aX, 24*o2aX, 13) - local btn = pad.press(); - if btn ~= -1 then - menu_count = 8 - btnCycle2=btn - config.key("btncycle2", btnCycle2) - end - elseif menu_count==8 then - arc_textB("PULSA BOTÓ PER A PAUSA", 22*o2aX, 24*o2aX, 13) - local btn = pad.press(); - if btn ~= -1 then - menu_count = 0 - menu_state = update_options_menu; - btnPause=btn - config.key("btnpause", btnPause) - end - end -end