[FIX] Llevades llunes duplicades
This commit is contained in:
+3
-3
@@ -38,7 +38,7 @@ function abad_init()
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respawning=0,
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respawning=0,
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hab=10,
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hab=10,
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vides=3,
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vides=3,
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energia=3,
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energia=6,
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max_energia=6,
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max_energia=6,
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falling=0,
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falling=0,
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step=0,
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step=0,
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@@ -128,7 +128,7 @@ function abad:draw()
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abad.respawning=abad.respawning-1
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abad.respawning=abad.respawning-1
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end
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end
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draw.rect(x+abad.bb.x,y+abad.bb.y,abad.bb.w,abad.bb.h,3)
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-- draw.rect(x+abad.bb.x,y+abad.bb.y,abad.bb.w,abad.bb.h,3)
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end
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end
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function abad_make_safe( force )
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function abad_make_safe( force )
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@@ -149,7 +149,7 @@ function abad_heal(howmuch)
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end
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end
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function abad_hurt(howmuch)
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function abad_hurt(howmuch)
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howmuch = 0
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-- howmuch = 0
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if abad.hurting == 0 and abad.respawning==0 then
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if abad.hurting == 0 and abad.respawning==0 then
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sound.play(audio_abad_hit)
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sound.play(audio_abad_hit)
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abad.energia=abad.energia-howmuch
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abad.energia=abad.energia-howmuch
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+1
-1
@@ -88,7 +88,7 @@ function mini.init()
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logo_config(font_sf)
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logo_config(font_sf)
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surf.target(0)
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surf.target(0)
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surf.cls(16)
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surf.cls(16)
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states:executar("game")
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states:executar("logo")
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end
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end
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function mini.update()
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function mini.update()
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+1
-1
@@ -174,7 +174,7 @@ function stages.stage1_init()
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tiles_layer2.new(78,6,2,128,208,16,16, tiles_layer2.update_aranya, tiles_layer2.draw_aranya)
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tiles_layer2.new(78,6,2,128,208,16,16, tiles_layer2.update_aranya, tiles_layer2.draw_aranya)
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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-- table.insert( actors, trigger.new(8,4,3,triggers.escena_stage1_ending,"stage1 ending","TR09") )
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-- table.insert( actors, trigger.new(8,4,3,triggers.escena_stage1_ending,"stage1 ending","TR09") )
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-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
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@@ -54,7 +54,8 @@ stage1_mapa={
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{
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{
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256,66,256,41,44,45,44,45,44,45,44,45,
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256,66,256,41,44,45,44,45,44,45,44,45,
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64,256,256,41,256,256,256,256,256,256,256,256,
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64,256,256,41,256,256,256,256,256,256,256,256,
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68,256,66,256,256,256,96,97,256,256,256,256,
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-- 68,256,66,256,256,256,96,97,256,256,256,256,
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256,256,66,256,256,256,96,97,256,256,256,256,
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256,67,256,41,256,256,99,100,256,256,256,256,
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256,67,256,41,256,256,99,100,256,256,256,256,
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65,256,256,41,95,256,256,256,10,11,256,256,
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65,256,256,41,95,256,256,256,10,11,256,256,
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256,65,42,43,44,45,44,45,10,11,44,45,
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256,65,42,43,44,45,44,45,10,11,44,45,
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@@ -163,7 +164,8 @@ stage1_mapa={
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-- 16
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-- 16
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{
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{
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64,256,26,27,28,29,28,29,10,11,28,29,
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64,256,26,27,28,29,28,29,10,11,28,29,
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68,256,66,25,256,256,256,256,10,11,256,256,
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-- 68,256,66,25,256,256,256,256,10,11,256,256,
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256,256,66,25,256,256,256,256,10,11,256,256,
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256,67,256,256,256,107,108,256,10,11,256,256,
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256,67,256,256,256,107,108,256,10,11,256,256,
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65,256,256,25,256,109,110,256,10,11,256,256,
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65,256,256,25,256,109,110,256,10,11,256,256,
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256,65,256,25,256,256,256,256,10,11,256,256,
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256,65,256,25,256,256,256,256,10,11,256,256,
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+1
-1
@@ -64,7 +64,7 @@ function trigger:draw()
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end
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end
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-- debug rect
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-- debug rect
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draw.rect(scr_x,scr_y,self.bb.w,self.bb.h,3)
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-- draw.rect(scr_x,scr_y,self.bb.w,self.bb.h,3)
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end
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end
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--function trigger:do_touched()
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--function trigger:do_touched()
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