From b032ce1cfc7411c90f63321d21d87480c924b82c Mon Sep 17 00:00:00 2001 From: JailGamer Date: Sun, 10 May 2026 19:13:57 +0200 Subject: [PATCH] [FIX] Corregits impactes mentres warping en el jefe --- data/imp3.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/data/imp3.lua b/data/imp3.lua index 2216c51..8d3811d 100644 --- a/data/imp3.lua +++ b/data/imp3.lua @@ -41,7 +41,7 @@ function imp.new(_hab,_x,_y) pattern= pattern.new(), analisis = {}, -- memoria per a guardar el resultat de l'analisis step_length=1, - energia=1, + energia=21, max_energia=21, jump_height=0, max_jump_height=24, @@ -202,10 +202,11 @@ end function imp:update_disappearing() -print_dbg(">>>>>>>>>> update_disappearing "..self.wait) - if not self.enabled then return end +-- print_dbg(">>>>>>>>>> update_disappearing "..self.wait) + -- if not self.enabled then return end -- Que pasa quan "mor" + self.enabled = false local step_time = self.disappear_time if self.can_warp then step_time = self.disappear_time/2; -- warp, wait @@ -223,7 +224,6 @@ print_dbg(">>>>>>>>>> update_disappearing "..self.wait) self.moure = self.noop else if not self.warping then - self.enabled = false print("END BOSS") -- stages.stage1_boss_finished() states:executar("stage1_boss_outro", true)