Switches funcionant

This commit is contained in:
2026-03-22 20:10:18 +01:00
parent 5314f13d81
commit cb03264568
5 changed files with 62 additions and 3 deletions

View File

@@ -21,12 +21,13 @@ viewp:position(0,0)
actors={}
function game_init(menu)
abad_init()
table.insert(actors,abad)
local abad_x, abad_y = arc_mapa_get_coords ( 10, 4, 3 )
print(abad_x..", "..abad_y)
-- print(abad_x..", "..abad_y)
abad:move(abad_x, abad_y)
local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)
game_update=update_game
@@ -88,6 +89,8 @@ function update_game()
-- if vp_y+1<=(tile_h*mapa_room_rows*mapa_pisos)-(res_h) then vp_y = vp_y+1 end
--end
load_tilemap( sf_mapa )
if key.press(key.N1) then
local hab = math.random(0, 79)
local hab_x = math.random(0, mapa_room_cols-1)
@@ -114,6 +117,8 @@ function update_game()
-- end
--end
end
switches.update()
local vp_x = viewp.x
local vp_y = viewp.y
--viewp:position(vp_x, vp_y)