- El foc ja fa mal

- El abad ja no es invencible si entra en col·lisió infinita
This commit is contained in:
2026-04-02 22:14:21 +02:00
parent fc9ed7614e
commit d45c2fe011
3 changed files with 54 additions and 6 deletions

View File

@@ -8,6 +8,7 @@ require "premiere"
require "elalien"
require "bol"
require "gota"
require "invisible"
require "caco"
require "zombie"
require "score"
@@ -130,10 +131,10 @@ print("GAME INIT")
table.insert( actors, gota.new(77,9,1,25,-5,-7) )
-- FOC?
-- table.insert(actors,invisible.new(77,40,32))
-- table.insert(actors,invisible.new(77,48,32))
-- table.insert(actors,invisible.new(58,16,32))
-- table.insert(actors,invisible.new(58,16,32))
table.insert(actors,invisible.new(77,5,4))
table.insert(actors,invisible.new(77,6,4))
table.insert(actors,invisible.new(58,2,4))
table.insert(actors,invisible.new(58,3,4))
table.insert( actors, caco.new(13,3,2,true ) )
table.insert( actors, caco.new(17,3,2,false) )
@@ -259,7 +260,7 @@ function update_game()
local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)
end
if key.press(key.N0) then
local abad_x, abad_y = coords.room_to_world ( 24, 1, 3 )
local abad_x, abad_y = coords.room_to_world ( 58, 3, 3 )
print(abad_x..", "..abad_y)
abad:move(abad_x, abad_y)
local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)