- El foc ja fa mal
- El abad ja no es invencible si entra en col·lisió infinita
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@@ -8,6 +8,7 @@ require "premiere"
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require "elalien"
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require "bol"
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require "gota"
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require "invisible"
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require "caco"
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require "zombie"
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require "score"
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@@ -130,10 +131,10 @@ print("GAME INIT")
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table.insert( actors, gota.new(77,9,1,25,-5,-7) )
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-- FOC?
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-- table.insert(actors,invisible.new(77,40,32))
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-- table.insert(actors,invisible.new(77,48,32))
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-- table.insert(actors,invisible.new(58,16,32))
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-- table.insert(actors,invisible.new(58,16,32))
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table.insert(actors,invisible.new(77,5,4))
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table.insert(actors,invisible.new(77,6,4))
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table.insert(actors,invisible.new(58,2,4))
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table.insert(actors,invisible.new(58,3,4))
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table.insert( actors, caco.new(13,3,2,true ) )
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table.insert( actors, caco.new(17,3,2,false) )
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@@ -259,7 +260,7 @@ function update_game()
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local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)
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end
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if key.press(key.N0) then
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local abad_x, abad_y = coords.room_to_world ( 24, 1, 3 )
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local abad_x, abad_y = coords.room_to_world ( 58, 3, 3 )
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print(abad_x..", "..abad_y)
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abad:move(abad_x, abad_y)
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local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)
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