[WIP] Afegint codi per a múltiples fases

This commit is contained in:
2026-04-04 13:30:53 +02:00
parent e4fe812e4a
commit d5896466cf
3 changed files with 859 additions and 1 deletions

View File

@@ -16,6 +16,8 @@ require "switches"
require "trigger"
require "imp"
require "stage1"
local tile_w = arcade_config.tiles_width
local tile_h = arcade_config.tiles_height
local res_w = arcade_config.resolucion.width
@@ -23,6 +25,8 @@ local res_h = arcade_config.resolucion.height
local view_tile_id = false
local view_checking_tile = false
local stage= 1
local stage_loaded = 0
viewp = viewport.new(arcade_config.resolucion.width, arcade_config.resolucion.height)
viewp:position(0,0)
@@ -204,6 +208,17 @@ function render_map( sf_map, sf_tiles, x, y )
end
function update_game()
if stage~=stage_loaded then
local stage_init = stages["stage"..stage.."_init"]
if stage_init then
stage_init()
stage_loaded = stage
print("Stage "..stage.." loaded")
else
print("No se ha cargado la fase "..stage)
end
end
surf.target(0)
surf.cls(16)