[NEW] Porta final funcionant
[FIX] Una posició del peu
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@@ -103,7 +103,7 @@ function stages.stage1_init()
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table.insert( actors, trigger.new(53,5,3,triggers.escena_abad_porta_casa,"porta casa","TR06"))
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table.insert( actors, trigger.new(56,4,3,triggers.escena_abad_porta_batman,"porta batman","TR07"))
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table.insert( actors, trigger.new(19,4,3,triggers.escena_habitacio_batman,"habitacio batman"))
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table.insert( actors, trigger.new(19,4,3,triggers.escena_habitacio_batman,"habitacio batman","TR08"))
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--
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table.insert( actors, trigger.new(55,1,3,triggers.escena_lluita_imp,"lluita imp"))
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@@ -115,6 +115,7 @@ function stages.stage1_init()
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table.insert( actors, trigger.new(75,9,1,triggers.open_door,"","acces inf casa batman","switch",{57, 53,41},{"TR07"}) )
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table.insert( actors, trigger.new(79,5,1,triggers.open_door,"","sotan casa batman","switch",{36, 56,44}) )
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table.insert( actors, trigger.new(38,2,2,triggers.open_door,"","","switch",{39, 62,63}) )
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-- table.insert( actors, trigger.new(1, 1,1,triggers.open_door,"","acces cacaus","switch",{20, 53,41},{"TR08"}))
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-- table.insert(actors,trigger.new(14,40,32,triggers.teleport_a))
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-- table.insert(actors,trigger.new(67,8,32,triggers.teleport_b))
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@@ -140,7 +141,7 @@ function stages.stage1_init()
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zombie2, abad, 150, "Aaaaaargh... per ell!", 250)
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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local abad_x, abad_y = coords.room_to_world ( 9, 4, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 9, 4, 3 )
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abad:move(abad_x, abad_y)
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abad_make_safe( true )
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