[NEW] Porta final funcionant
[FIX] Una posició del peu
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@@ -133,7 +133,7 @@ end
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function abad_hurt(howmuch)
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-- howmuch = 0
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howmuch = 0
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if abad.hurting == 0 and abad.respawning==0 then
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sound.play(audio_abad_hit)
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abad.energia=abad.energia-howmuch
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@@ -11,7 +11,7 @@ peu={name="peu",hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}}
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function peu.init()
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-- local habs={{18,8},{16,2},{16,7},{15,5},{27,1},{27,10},{29,2},{38,8},{69,2},{79,3}}
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local habs={{69,0},{78,5},{59,8},{27,8},{16,0},{18,8}}
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local habs={{69,0},{78,6},{59,8},{27,8},{16,0},{18,8}}
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local r=1+math.random(0,#habs-1)
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peu.hab=habs[r][1]
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-- peu.x=habs[r][2]*8
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@@ -103,7 +103,7 @@ function stages.stage1_init()
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table.insert( actors, trigger.new(53,5,3,triggers.escena_abad_porta_casa,"porta casa","TR06"))
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table.insert( actors, trigger.new(56,4,3,triggers.escena_abad_porta_batman,"porta batman","TR07"))
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table.insert( actors, trigger.new(19,4,3,triggers.escena_habitacio_batman,"habitacio batman"))
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table.insert( actors, trigger.new(19,4,3,triggers.escena_habitacio_batman,"habitacio batman","TR08"))
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--
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table.insert( actors, trigger.new(55,1,3,triggers.escena_lluita_imp,"lluita imp"))
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@@ -115,6 +115,7 @@ function stages.stage1_init()
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table.insert( actors, trigger.new(75,9,1,triggers.open_door,"","acces inf casa batman","switch",{57, 53,41},{"TR07"}) )
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table.insert( actors, trigger.new(79,5,1,triggers.open_door,"","sotan casa batman","switch",{36, 56,44}) )
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table.insert( actors, trigger.new(38,2,2,triggers.open_door,"","","switch",{39, 62,63}) )
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-- table.insert( actors, trigger.new(1, 1,1,triggers.open_door,"","acces cacaus","switch",{20, 53,41},{"TR08"}))
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-- table.insert(actors,trigger.new(14,40,32,triggers.teleport_a))
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-- table.insert(actors,trigger.new(67,8,32,triggers.teleport_b))
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@@ -140,7 +141,7 @@ function stages.stage1_init()
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zombie2, abad, 150, "Aaaaaargh... per ell!", 250)
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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local abad_x, abad_y = coords.room_to_world ( 9, 4, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 9, 4, 3 )
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abad:move(abad_x, abad_y)
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abad_make_safe( true )
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@@ -23,7 +23,8 @@ function trigger.new(_hab,_x,_y,_action,_escena,_id,_type,_doors,_linked_id)
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linked_id=_linked_id,
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enabled=true,
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disable_reason="",
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bb=_bb }
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bb=_bb,
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open_door=triggers.open_door }
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end
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function trigger:update()
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@@ -118,7 +119,10 @@ end
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function triggers:escena_habitacio_batman()
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if abad.objects.clau_premiere~=nil and abad.objects.clau_elalien~=nil then
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switches.start(0,0)
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-- switches.start(0,0)
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local trigger = trigger.new(abad.hab,1,1,nil,"","porta acces cacaus","",{20, 53,41})
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trigger:open_door()
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abad.objects.clau_premiere=nil
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abad.objects.clau_elalien=nil
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remove_actor(self)
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