Zombies arounding i caco upgradat
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@@ -6,6 +6,7 @@ require "mapa"
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require "abad"
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require "cacau"
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require "caco"
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require "zombie"
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local tile_w = arcade_config.tiles_width
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local tile_h = arcade_config.tiles_height
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@@ -34,6 +35,16 @@ function game_init(menu)
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table.insert( actors, caco.new(57,3,2,false) )
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table.insert( actors, caco.new(61,3,2,false) )
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table.insert( actors, zombie.new(11, 3, 3,true) )
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-- table.insert( actors, zombie.new(2, 3, 3,false) )
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-- table.insert( actors, zombie.new(28, 3, 3,false) )
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-- table.insert( actors, zombie.new(32, 3, 3,false) )
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-- table.insert( actors, zombie.new(44, 3, 3,false) )
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-- table.insert( actors, zombie.new(46, 3, 3,false) )
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-- table.insert( actors, zombie.new(54, 3, 3,false) )
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-- table.insert( actors, zombie.new(68, 3, 3,false) )
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-- table.insert( actors, zombie.new(73, 3, 3,false) )
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local abad_x, abad_y = arc_mapa_get_coords ( 10, 4, 3 )
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abad:move(abad_x, abad_y)
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