diff --git a/data/game.lua b/data/game.lua index 9f90122..d7b9b32 100644 --- a/data/game.lua +++ b/data/game.lua @@ -9,6 +9,7 @@ require "caco" require "zombie" require "gota" require "bol" +require "gorro" local tile_w = arcade_config.tiles_width local tile_h = arcade_config.tiles_height @@ -27,6 +28,9 @@ function game_init(menu) abad_init() table.insert(actors,abad) + gorro.init() + table.insert(actors,gorro) + bol.init() table.insert(actors,bol) @@ -63,7 +67,7 @@ function game_init(menu) table.insert( actors, zombie.new(73, 3, 3,false) ) local abad_x, abad_y = arc_mapa_get_coords ( 10, 4, 3 ) - local abad_x, abad_y = arc_mapa_get_coords ( 77, 3, 2 ) + -- local abad_x, abad_y = arc_mapa_get_coords ( 77, 3, 2 ) abad:move(abad_x, abad_y) abad_make_safe( true ) diff --git a/data/gorro.lua b/data/gorro.lua new file mode 100644 index 0000000..4127a71 --- /dev/null +++ b/data/gorro.lua @@ -0,0 +1,53 @@ +o2aX = arcade_config.org2arc_escala +cxr = arcade_config.character_per_row-1 +cxr2 = arcade_config.character_per_row_base2 +cw = arcade_config.character_width +ch = arcade_config.character_height +-- posició en el gif +gorro_gif_col = 6 +gorro_gif_row = 2 + +gorro={hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}} + +function gorro.init() + local habs={{60,5},{4,5},{34,4},{62,7},{75,4}} + local r=1+math.random(0,#habs-1) + gorro.hab=habs[r][1] + -- gorro.x=habs[r][2]*8 + gorro.x=habs[r][2] + + local world_x, world_y = arc_mapa_get_coords(gorro.hab,gorro.x,gorro.y) + gorro.x=world_x + gorro.y=world_y + gorro.update=gorro.update + gorro.draw=gorro.draw +end + +function gorro.draw() + -- draw.surf(96,32,16,16,gorro.x,gorro.y,16,16) + -- local x = gorro_gif_col*cw + -- local y = gorro_gif_row*ch + -- draw.surf(x,y,cw,ch,gorro.x*o2aX,gorro.y*o2aX,cw,ch) + + local x = gorro_gif_col*cw + local y = gorro_gif_row*ch + if viewp:inside(gorro.x, gorro.y, gorro.w, gorro.h) then + local scr_x, scr_y = viewp:screen_coords( gorro.x, gorro.y ) + draw.surf(x,y,gorro.w,gorro.h,scr_x,scr_y,gorro.w,gorro.h) + end +end + +function gorro.update() + -- if gorro.hab==abad.hab then + -- if aabb(abad,gorro) then + -- abad.objects.gorro=true + -- if premiere.scene_intro then + -- start_scene(scenes.gorro_trobat) + -- else + -- start_scene(scenes.gorro_trobat_nointro) + -- end + -- if abad.objects.gps~=nil then current_camera=3 end + -- remove_actor(gorro) + -- end + -- end +end