[NEW] Dialeg funcionant.
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@@ -69,7 +69,8 @@ function stages.stage1_init()
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table.insert( actors, caco.new(74,3,2,false) )
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table.insert( actors, caco.new(75,3,2,false) )
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table.insert( actors, zombie.new(2, 3, 3,false) )
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local zombie1 = zombie.new(2, 3, 3,false)
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table.insert( actors, zombie1 )
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table.insert( actors, zombie.new(2, 4, 3,true) )
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table.insert( actors, zombie.new(2, 5, 3,false) )
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table.insert( actors, zombie.new(3, 3, 3,true) )
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@@ -84,7 +85,8 @@ function stages.stage1_init()
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table.insert( actors, zombie.new(46, 3, 3,false) )
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table.insert( actors, zombie.new(54, 3, 3,false) )
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table.insert( actors, zombie.new(68, 3, 3,false) )
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table.insert( actors, zombie.new(73, 3, 3,false) )
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local zombie2 = zombie.new(73, 3, 3,false)
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table.insert( actors, zombie2 )
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table.insert( actors, zombie.new(73, 5, 3,false) )
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table.insert( actors, zombie.new(73, 7, 3,false) )
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table.insert( actors, zombie.new(75, 3, 3,true) )
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@@ -119,6 +121,40 @@ function stages.stage1_init()
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-- table.insert(actors,trigger.new(29,40,32,triggers.teleport_c))
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-- table.insert(actors,trigger.new(61,8,32,triggers.teleport_d))
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table.insert(
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dialegs,
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{ actor1=premiere,
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actor2=abad,
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distancia=150,
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direccio = "h",
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enabled=true,
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text="Ma que cosa fare"
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}
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)
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table.insert(
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dialegs,
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{ actor1=zombie1,
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actor2=abad,
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distancia=250,
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direccio = "h",
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enabled=true,
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text="Sereeeeebrooooosssss"
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}
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)
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table.insert(
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dialegs,
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{ actor1=zombie2,
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actor2=abad,
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distancia=250,
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direccio = "h",
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enabled=true,
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text="Aaaaaargh... per ell!"
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}
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)
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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abad:move(abad_x, abad_y)
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