Flying Cacos! Canvis en viewport:inside i adaptat cacau a la nova capçalera

This commit is contained in:
2026-03-24 20:58:19 +01:00
parent e28e053cb4
commit ef18447712
4 changed files with 110 additions and 8 deletions

View File

@@ -3,9 +3,9 @@
type_shot={linear=1, rear=2, way3=3} type_shot={linear=1, rear=2, way3=3}
cacau={ cacau={
{ hab=-1, x=0, y=0, wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 }, { hab=-1, x=0, y=0, w=12 ,h=8 ,wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 },
{ hab=-1, x=0, y=0, wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 }, { hab=-1, x=0, y=0, w=12 ,h=8 ,wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 },
{ hab=-1, x=0, y=0, wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 } { hab=-1, x=0, y=0, w=12 ,h=8 ,wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false, power=1 }
} }
-- function cacau.init(_hab,_x,_y,_flip) -- function cacau.init(_hab,_x,_y,_flip)
@@ -64,7 +64,7 @@ end
function cacau.update() function cacau.update()
for ns=1,3 do for ns=1,3 do
if cacau[ns].alive==true then if cacau[ns].alive==true then
if viewp:inside(cacau[ns].x, cacau[ns].y)==false then if viewp:inside(cacau[ns].x, cacau[ns].y, cacau[ns].w, cacau[ns].h)==false then
cacau[ns].hab=-1 cacau[ns].hab=-1
cacau[ns].alive=false cacau[ns].alive=false
break break
@@ -80,7 +80,7 @@ function cacau.update()
if cacau[ns].flip then step=-step end if cacau[ns].flip then step=-step end
cacau[ns].x=cacau[ns].x+step cacau[ns].x=cacau[ns].x+step
if viewp:inside(cacau[ns].x, cacau[ns].y)==false then if viewp:inside(cacau[ns].x, cacau[ns].y, cacau[ns].w, cacau[ns].h)==false then
cacau[ns].alive=false cacau[ns].alive=false
break break
end end

92
data/caco.lua Normal file
View File

@@ -0,0 +1,92 @@
local arcade_config = require("arcade_config")
o2aX = arcade_config.org2arc_escala
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
caco={}
function caco.new(_hab,_x,_y,_flip)
local world_x, world_y = arc_mapa_get_coords(_hab,_x,_y)
return {hab=_hab,
x=world_x,
y=world_y,
w=arcade_config.sprite_size.w,
h=arcade_config.sprite_size.h,
flip=_flip,
frame=19,
wait=0,
step=0,
hit=caco.hit,
update=caco.update_normal,
draw=caco.draw,
jumpfwd=false,
anim={19,19,20,21},
bb={x=2,y=4,w=12,h=8} }
end
function caco:draw()
-- if self.frame>0 then draw.surf((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
-- if self.frame>0 then draw.surf((self.frame&7)*cw,(self.frame>>cxr2)*ch,cw,ch,self.x*o2aX,self.y*o2aX,cw,ch,self.flip) end
if self.frame>0 and viewp:inside(self.x, self.y, self.w, self.h) then
local scr_x, scr_y = viewp:screen_coords( self.x, self.y )
draw.surf((self.frame&7)*cw, (self.frame>>cxr2)*ch, cw, ch, scr_x, scr_y, cw, ch, self.flip)
end
end
function caco:update_normal()
self.wait=0
self.step=self.step+1
if self.step<50 then
self.frame=19
elseif self.step==70 then
self.frame=20
elseif self.step==80 then
self.frame=21
elseif self.step==90 then
self.step=0
end
local step = 1
if self.flip then step = -step end
if arc_check_tile(self.x+step,self.y+self.h)<tiletype.block then
self.x=self.x+step
else
self.flip=not self.flip
end
-- if self.hab==abad.hab then
-- if aabb(abad,self) then
-- abad_hurt(1)
-- end
-- end
--if check_tile(self.hab,self.x+4,self.y+16)==tiletype.void and ((self.x+4)&7==0 or check_tile(self.hab,self.x+12,self.y+16)==tiletype.void) then
-- self.flip=not self.flip
--end
end
function caco:update_hit()
self.wait=self.wait+1
if self.wait==6 then
self.wait=0
self.step=self.step+1
if self.step<40 then
if self.step%2==0 then
self.frame=21
else
self.frame=-1
end
elseif self.step>=40 then
self.frame=19
self.step=0
self.wait=0
self.update=caco.update_normal
end
end
end
function caco:hit()
self.update=caco.update_hit
end

View File

@@ -5,6 +5,7 @@ require "fps"
require "mapa" require "mapa"
require "abad" require "abad"
require "cacau" require "cacau"
require "caco"
local tile_w = arcade_config.tiles_width local tile_w = arcade_config.tiles_width
local tile_h = arcade_config.tiles_height local tile_h = arcade_config.tiles_height
@@ -23,8 +24,17 @@ function game_init(menu)
abad_init() abad_init()
table.insert(actors,abad) table.insert(actors,abad)
table.insert( actors, caco.new(13,3,2,true ) )
table.insert( actors, caco.new(17,3,2,false) )
table.insert( actors, caco.new(20,3,2,false) )
table.insert( actors, caco.new(26,3,2,false) )
table.insert( actors, caco.new(37,3,2,false) )
table.insert( actors, caco.new(41,3,2,false) )
table.insert( actors, caco.new(50,3,2,false) )
table.insert( actors, caco.new(57,3,2,false) )
table.insert( actors, caco.new(61,3,2,false) )
local abad_x, abad_y = arc_mapa_get_coords ( 10, 4, 3 ) local abad_x, abad_y = arc_mapa_get_coords ( 10, 4, 3 )
-- print(abad_x..", "..abad_y)
abad:move(abad_x, abad_y) abad:move(abad_x, abad_y)
local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y) local scr_ax, scr_ay = viewp:screen_coords(abad_x, abad_y)

View File

@@ -23,9 +23,9 @@ function viewport:screen_coords ( x, y )
return scr_x, scr_y return scr_x, scr_y
end end
function viewport:inside( x, y ) function viewport:inside( x, y, w, h )
local result = false local result = false
if x>=self.x and x<=self.x+self.width and y>=self.y and y<=self.y+self.height then result = true end if self.x<=x+w and self.x+self.width>=x and self.y<=y+h and self.y+self.height>=y then result = true end
return result return result
end end