- Primer 'redo' de part del codi
- Afegida la pantalla de titol
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@@ -1,16 +1,17 @@
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viewport= require("viewport")
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require "abad"
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require "cacau"
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require "caco"
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require "zombie"
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require "gota"
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require "bol"
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require "gorro"
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require "gps"
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require "gorro"
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require "peu"
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require "premiere"
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require "elalien"
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require "bol"
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require "gota"
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require "caco"
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require "zombie"
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require "score"
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require "switches"
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local tile_w = arcade_config.tiles_width
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local tile_h = arcade_config.tiles_height
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@@ -82,7 +83,16 @@ end
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actors={}
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function game_exit()
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-- mapa_restore_backup()
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actors={}
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-- cameras={}
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end
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function game_init(menu)
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print("GAME INIT")
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actors={}
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abad_init()
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table.insert(actors,abad)
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@@ -101,6 +111,8 @@ function game_init(menu)
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elalien.init()
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table.insert(actors,elalien)
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--batman
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bol.init()
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table.insert(actors,bol)
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@@ -117,6 +129,12 @@ function game_init(menu)
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table.insert( actors, gota.new(77,2,1,30,-5,-7) )
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table.insert( actors, gota.new(77,9,1,25,-5,-7) )
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-- FOC?
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-- table.insert(actors,invisible.new(77,40,32))
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-- table.insert(actors,invisible.new(77,48,32))
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-- table.insert(actors,invisible.new(58,16,32))
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-- table.insert(actors,invisible.new(58,16,32))
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table.insert( actors, caco.new(13,3,2,true ) )
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table.insert( actors, caco.new(17,3,2,false) )
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table.insert( actors, caco.new(20,3,2,false) )
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@@ -136,6 +154,24 @@ function game_init(menu)
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table.insert( actors, zombie.new(68, 3, 3,false) )
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table.insert( actors, zombie.new(73, 3, 3,false) )
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-- TRIGGERS
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-- if not menu then table.insert(actors,trigger.new(10,57,32,triggers.escena_abad_inici)) end
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-- table.insert(actors,trigger.new(11,16,32,triggers.escena_abad_corfes))
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--
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-- table.insert(actors,trigger.new(31,12,32,triggers.escena_abad_portes))
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-- table.insert(actors,trigger.new(31,48,32,triggers.escena_abad_portes))
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-- table.insert(actors,trigger.new(71,56,24,triggers.escena_abad_portes))
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--
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-- table.insert(actors,trigger.new(53,40,32,triggers.escena_abad_porta_casa))
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-- table.insert(actors,trigger.new(56,32,32,triggers.escena_abad_porta_batman))
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--
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-- table.insert(actors,trigger.new(19,32,32,triggers.escena_habitacio_batman))
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--
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-- table.insert(actors,trigger.new(14,40,32,triggers.teleport_a))
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-- table.insert(actors,trigger.new(67,8,32,triggers.teleport_b))
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-- table.insert(actors,trigger.new(29,40,32,triggers.teleport_c))
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-- table.insert(actors,trigger.new(61,8,32,triggers.teleport_d))
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score.create()
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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