function imp:super_ready() if not DEBUG_FN_NAME then print("super_ready()") end if self.x100 then if self.super_wait%4==0 then self.zoom=self.zoom+0.1 end elseif not self.super_fired and self.zoom>=1.75 and self.super_wait>100 then local x_ini = self.x+self.bb.x+self.bb.w+4 local hab, tx, ty, off_x, off_y = coords.world_to_tile(x_ini,self.y+(self.h/2)) fireball.init(hab, tx, ty, false, off_x, off_y, 2) self.super_fired = true elseif self.zoom>1 and self.super_wait<=100 then if self.super_wait%4==0 then self.zoom=self.zoom-0.1 end end if self.super_wait == 0 then self.update=imp.super_end end end function imp:super_end() print("super_end()") self.zoom = 1 self.super_wait = 200 -- self.super_cooldown=2000 self.super_cooldown=200 self:reset_fight_mode_cooldown() self.invencible = false self.super_fired = false self:free_movement() self.update=imp.state_normal end function imp:super_movement() if DEBUG_FN_NAME then print("super_movement") end self.movement_type = "super" print("Super") end function imp:super_next_action() print("Super Next Action") end function imp:super_next_target() print("Super Next Target") end