require "map" local arcade_config = require("arcade_config") viewport={} function viewport.new() return { x=0, y=0, width=arcade_config.resolucion.width, height=arcade_config.resolucion.height, position=viewport.position, print=viewport.print, room=viewport.coord2room, roomXY= viewport.room2coord, tile= viewport.coord2tile, screen_coords = viewport.screen_coords } end function viewport:screen_coords ( x, y ) local scr_x = x-self.x local scr_y = y-self.y return scr_x, scr_y end function viewport:coord2tile () local tw = arcade_config.tiles_width local th = arcade_config.tiles_height local cols = mapa_room_cols local rows = mapa_room_rows local rooms_per_floor = mapa_rooms_per_piso local calc_col = math.floor(self.x / tw) % cols local calc_row = math.floor(self.y / th) % rows local calc_room = math.floor(self.y / (th * rows))*rooms_per_floor+math.floor(self.x / (tw * cols)) -- print("X= "..self.x.." / W="..tw.." / C= "..cols.." > "..calc_col) -- print("Y= "..self.y.." / H="..th.." / R= "..rows.." > "..calc_row) -- print("CR= "..calc_row.." / RF= "..rooms_per_floor.." / CC= "..calc_col) -- local tile_offset_x = self.x - (calc_col * tw * cols) -- local tile_offset_y = self.y - (calc_row * th * rows) local tile_offset_x = self.x - (calc_col * tw) - ((calc_room%rooms_per_floor)*cols*tw) local tile_offset_y = self.y - (calc_row * th) - ( math.floor(calc_room/10)*rows*th) -- print(self.x.." C"..calc_col.." W"..tw.." R"..calc_room.." c"..cols.." > "..tile_offset_x) -- room, x, y, offset x, offset y return calc_room, calc_col, calc_row, tile_offset_x, tile_offset_y end function viewport:coord2room () local tw = arcade_config.tiles_width local th = arcade_config.tiles_height local cols = mapa_room_cols local rows = mapa_room_rows local rooms_per_floor = mapa_rooms_per_piso local calc_col = math.floor(self.x / (tw * cols)) local calc_row = math.floor(self.y / (th * rows)) local calc_room = calc_row*rooms_per_floor+calc_col return calc_room end function viewport:room2coord ( room ) local tw = arcade_config.tiles_width local th = arcade_config.tiles_height local cols = mapa_room_cols local rows = mapa_room_rows local rooms_per_floor = mapa_rooms_per_piso local x = (room % rooms_per_floor) * cols * tw local y = math.floor(room/rooms_per_floor) * rows * th local room_center_x_offset = (cols * tw) >> 1 local room_center_y_offset = (rows * th) >> 1 -- return x+room_center_x_offset, y+room_center_y_offset return x, y end function viewport:position(x, y) local nx = (x ~= nil) and x or self.x local ny = (y ~= nil) and y or self.y self.x = nx self.y = ny return self.x, self.y end function viewport:print() local room = self:room() draw.rectf(0,7,45,14,16) draw.text("X="..self.x.." , Y= "..self.y..", R"..room,1,8,2) end return viewport