require "fps" require "mapa" local viewport= require("viewport") local arcade_config = require("arcade_config") local tile_w = arcade_config.tiles_width local tile_h = arcade_config.tiles_height local res_w = arcade_config.resolucion.width local res_h = arcade_config.resolucion.height local viewp = viewport.new() function game_init(menu) game_update=update_game end function render_map( sf_map, sf_tiles, x, y ) map.surf(sf_map) map.cell(16, 16) surf.source(sf_tiles) surf.target(0) view.origin(-x,-y) map.draw() view.origin(0,0) end function update_game() surf.target(0) surf.cls(16) -- surf.target(logo) -- surf.cls(16) -- draw.text("UPDATE_GAME",0,0,15) -- surf.source(logo) -- draw.surf(0,0,36,5,56,70,arcade_config.logo_sf.width,arcade_config.logo_sf.height) --- if abad.hurting == 0 then --- draw_hab(abad.hab,0,0) --- --text(abad.hab,1,1,2) --- draw_hab(cameras[current_camera].hab,0,48) --- -- text(camera_names[current_camera],2*o2aX,49*o2aX,8) --- arc_textB(camera_names[current_camera],2*o2aX,49*o2aX,8) --- --- score.draw() --- surf.source(tiles) --- -- draw.text("x"..abad.vides,114*o2aX,13*o2aX,2) --- arc_text("x"..abad.vides,114*o2aX,13*o2aX,2) --- draw.rectf((102+(abad.energia>>1))*o2aX,30*o2aX,(21-(abad.energia>>1))*o2aX,8*o2aX,16) --- else --- draw.surf(0,0,16*o2aX,9*o2aX,50*o2aX,40*o2aX,16*o2aX,9*o2aX,true) --- if abad.hurting > 40 then --- -- draw.text("x"..abad.vides+1,63*o2aX,43*o2aX,3) --- arc_text("x"..abad.vides+1,63*o2aX,43*o2aX,3) --- elseif abad.hurting < 20 then --- -- draw.text("x"..abad.vides,63*o2aX,43*o2aX,2) --- arc_text("x"..abad.vides,63*o2aX,43*o2aX,2) --- end --- end --- --- mapa_update(abad.hab,cameras[current_camera].hab) local vp_x, vp_y = viewp:position() if key.down(keyRight) then if vp_x+1<=(tile_w*mapa_room_cols*(mapa_rooms_per_piso))-(res_w) then vp_x = vp_x+1 end elseif key.down(keyLeft) then if vp_x>0 then vp_x = vp_x-1 end elseif key.down(keyUp) then if vp_y>0 then vp_y = vp_y -1 end elseif key.down(keyDown) then if vp_y+1<=(tile_h*mapa_room_rows*mapa_pisos)-(res_h) then vp_y = vp_y+1 end end viewp:position(vp_x, vp_y) render_map(sf_mapa, tiles, vp_x, vp_y) fps_print() viewp:print() end