copter={ name="copter", hab=7, x=9, y=2, w=96, h=80, flip=false, frame=0, wait=0, step=0, energy=_energy, max_energy = _energy, hit=zombie.hit, update=zombie.update_normal, draw=zombie.draw, jumpfwd=false, anim={}, bb={x=16,y=3,w=80,h=29}, can_warp=false, warping=false, shrink=1, d_shrink=1, angle=0, d_angle=15, dying=false, death_time=40, enabled=true, disable_reason="", enabled=true, gir = {} } function copter.init() local world_x, world_y = coords.room_to_world(copter.hab,copter.x,copter.y) copter.x=world_x copter.y=world_y end function copter.draw() local curr_sf = surf.source() surf.source(tiles2) local scr_x, scr_y = viewp:screen_coords( copter.x, copter.y ) draw.surf(0,0,copter.w,copter.h,scr_x,scr_y,copter.w,copter.h,copter.flip) if copter.wait==0 or copter.wait==32 then copter.gir[1] = math.random(8)-1 copter.gir[2] = math.random(4)-1 copter.gir[3] = math.random(8)-1 copter.gir[4] = math.random(6)-1 copter.gir[5] = math.random(8)-1 copter.gir[6] = math.random(4)-1 end if copter.wait>=0 and copter.wait<8 then draw.line(scr_x+47,scr_y+16,scr_x+14,scr_y+17+copter.gir[6],16) draw.line(scr_x+49,scr_y+23,scr_x+49+copter.gir[1],scr_y+40,16) draw.line(scr_x+51,scr_y+22,scr_x+93,scr_y+27+copter.gir[2],16) elseif copter.wait>=8 then draw.line(scr_x+49,scr_y+23,scr_x+19+copter.gir[3],scr_y+41,16) draw.line(scr_x+51,scr_y+23,scr_x+64+copter.gir[4],scr_y+38,16) draw.line(scr_x+47,scr_y+16,scr_x+43+copter.gir[5],scr_y+8,16) end surf.source(curr_sf) end function copter.update() copter.step = copter.step +1 copter.wait = copter.wait +1 if copter.wait==16 then copter.wait = 0 end end