local arcade_config = require("arcade_config") o2aX = arcade_config.org2arc_escala cacau={ hab=-1, x=0, y=0, wait=0, flip=false, bb={x=0,y=0,w=4,h=4}, alive=false } function cacau.init(_hab,_x,_y,_flip) if cacau.hab ~= -1 then return end cacau.hab=_hab cacau.x=_x cacau.y=_y cacau.flip=_flip cacau.alive = true end function cacau.draw() draw.circf(cacau.x*o2aX,cacau.y*o2aX,2*o2aX,16) draw.circf((cacau.x+2)*o2aX,cacau.y*o2aX,2*o2aX,16) draw.circf(cacau.x*o2aX,cacau.y*o2aX,1*o2aX,6) draw.circf((cacau.x+2)*o2aX,cacau.y*o2aX,1*o2aX,6) end function cacau.update() if cacau.hab == -1 then cacau.alive = false return end cacau.wait=cacau.wait+1 if cacau.wait==3 then cacau.wait=0 if cacau.x>96 then cacau.hab=-1 cacau.alive = false return elseif check_tile(cacau.hab,cacau.x,cacau.y)