local char_C = {x=0, y=0, w=6, h=7} local char_a = {x=6, y=0, w=4, h=5} local char_c = {x=4, y=7, w=3, h=5} local char_u = {x=12, y=5, w=4, h=5} local char_s = {x=12, y=0, w=4, h=5} local frame = { {x=0, y=7, w=2, h=1}, --cantó sup esq {x=2, y=7, w=1, h=1}, --linea sup {x=3, y=7, w=1, h=1}, -- cantó sup dre 1 {x=3, y=9, w=1, h=1}, -- cantó sup dre 2 {x=2, y=8, w=2, h=1}, -- costat dre 1 {x=2, y=9, w=1, h=1}, -- costat dre 2 {x=1, y=10, w=2, h=1}, -- costat dre 3 {x=3, y=10, w=1, h=1}, -- cantó inf dre 1 {x=3, y=11, w=1, h=1}, -- cantó inf dre 2 {x=2, y=11, w=1, h=1}, -- linea inf {x=1, y=11, w=1, h=1}, -- cantó inf esq 1 {x=0, y=8, w=1, h=4}, -- cantó inf esq 2 + costat esq 1 {x=1, y=8, w=1, h=2}, -- costat esq 2 } local the = {x=7, y=8, w=5, h=2} local arcade = {x=7, y=10, w=9, h=2} local cycle_pal = {12, 13, 14} local cycle_wait = 0 local cycle_step = 1 local menu_sel = 0 local rect_wait = 0 function title_init() title_sf=surf.load("title_tiles.gif") surf.source(title_sf) music.play(audio_main_song) flow:next() end function title_draw_frame () pal.subpal(9,cycle_pal[(cycle_step%3)+1]) -- draw.surf( frame[1].x*8, frame[1].y*8, frame[1].w*8, frame[1].h*8, 20, 58+4, frame[1].w*8, frame[1].h*8) -- draw.surf( frame[2].x*8, frame[2].y*8, frame[2].w*8, frame[2].h*8, 36, 58+4, 24*frame[2].w*8, frame[2].h*8) -- draw.surf( frame[3].x*8, frame[3].y*8, frame[3].w*8, frame[3].h*8, 228, 58+4, frame[3].w*8, frame[3].h*8) -- draw.surf( frame[4].x*8, frame[4].y*8, frame[4].w*8, frame[4].h*8, 236, 58+4, frame[4].w*8, frame[4].h*8) -- draw.surf( frame[5].x*8, frame[5].y*8, frame[5].w*8, frame[5].h*8, 228, 66+4, frame[5].w*8, frame[5].h*8) -- draw.surf( frame[6].x*8, frame[6].y*8, frame[6].w*8, frame[6].h*8, 236, 74+4, frame[6].w*8, frame[6].h*8) -- draw.surf( frame[7].x*8, frame[7].y*8, frame[7].w*8, frame[7].h*8, 236, 82+4, frame[7].w*8, frame[7].h*8) draw.surf( frame[8].x*8, frame[8].y*8, frame[8].w*8, frame[8].h*8, 244, 90+4, frame[8].w*8, frame[8].h*8) draw.surf( frame[9].x*8, frame[9].y*8, frame[9].w*8, frame[9].h*8, 236, 90+4, frame[9].w*8, frame[9].h*8) draw.surf(frame[10].x*8, frame[10].y*8, frame[10].w*8, frame[10].h*8, 28, 90+4, 26*frame[10].w*8, frame[10].h*8) draw.surf(frame[11].x*8, frame[11].y*8, frame[11].w*8, frame[11].h*8, 20, 90+4, frame[11].w*8, frame[11].h*8) draw.surf(frame[12].x*8, frame[12].y*8, frame[12].w*8, frame[12].h*8, 12, 66+4, frame[12].w*8, frame[12].h*8) -- draw.surf(frame[13].x*8, frame[13].y*8, frame[13].w*8, frame[13].h*8, 20, 66+4, frame[13].w*8, frame[13].h*8) pal.subpal(9,cycle_pal[((cycle_step+1)%3)+1]) -- draw.surf( frame[1].x*8, frame[1].y*8, frame[1].w*8, frame[1].h*8, 20, 58+2, frame[1].w*8, frame[1].h*8) -- draw.surf( frame[2].x*8, frame[2].y*8, frame[2].w*8, frame[2].h*8, 36, 58+2, 24*frame[2].w*8, frame[2].h*8) -- draw.surf( frame[3].x*8, frame[3].y*8, frame[3].w*8, frame[3].h*8, 228, 58+2, frame[3].w*8, frame[3].h*8) -- draw.surf( frame[4].x*8, frame[4].y*8, frame[4].w*8, frame[4].h*8, 236, 58+2, frame[4].w*8, frame[4].h*8) -- draw.surf( frame[5].x*8, frame[5].y*8, frame[5].w*8, frame[5].h*8, 228, 66+2, frame[5].w*8, frame[5].h*8) -- draw.surf( frame[6].x*8, frame[6].y*8, frame[6].w*8, frame[6].h*8, 236, 74+2, frame[6].w*8, frame[6].h*8) -- draw.surf( frame[7].x*8, frame[7].y*8, frame[7].w*8, frame[7].h*8, 236, 82+2, frame[7].w*8, frame[7].h*8) draw.surf( frame[8].x*8, frame[8].y*8, frame[8].w*8, frame[8].h*8, 244, 90+2, frame[8].w*8, frame[8].h*8) draw.surf( frame[9].x*8, frame[9].y*8, frame[9].w*8, frame[9].h*8, 236, 90+2, frame[9].w*8, frame[9].h*8) draw.surf(frame[10].x*8, frame[10].y*8, frame[10].w*8, frame[10].h*8, 28, 90+2, 26*frame[10].w*8, frame[10].h*8) draw.surf(frame[11].x*8, frame[11].y*8, frame[11].w*8, frame[11].h*8, 20, 90+2, frame[11].w*8, frame[11].h*8) draw.surf(frame[12].x*8, frame[12].y*8, frame[12].w*8, frame[12].h*8, 12, 66+2, frame[12].w*8, frame[12].h*8) draw.rectf(12, 80+2, frame[12].w*8, 8, 16) -- draw.surf(frame[13].x*8, frame[13].y*8, frame[13].w*8, frame[13].h*8, 20, 66+2, frame[13].w*8, frame[13].h*8) pal.subpal(9,cycle_pal[((cycle_step+2)%3)+1]) draw.surf( frame[1].x*8, frame[1].y*8, frame[1].w*8, frame[1].h*8, 20, 58, frame[1].w*8, frame[1].h*8) draw.surf( frame[2].x*8, frame[2].y*8, frame[2].w*8, frame[2].h*8, 36, 58, 24*frame[2].w*8, frame[2].h*8) draw.surf( frame[3].x*8, frame[3].y*8, frame[3].w*8, frame[3].h*8, 228, 58, frame[3].w*8, frame[3].h*8) draw.surf( frame[4].x*8, frame[4].y*8, frame[4].w*8, frame[4].h*8, 236, 58, frame[4].w*8, frame[4].h*8) draw.surf( frame[5].x*8, frame[5].y*8, frame[5].w*8, frame[5].h*8, 228, 66, frame[5].w*8, frame[5].h*8) draw.surf( frame[6].x*8, frame[6].y*8, frame[6].w*8, frame[6].h*8, 236, 74, frame[6].w*8, frame[6].h*8) draw.surf( frame[7].x*8, frame[7].y*8, frame[7].w*8, frame[7].h*8, 236, 82, frame[7].w*8, frame[7].h*8) draw.surf( frame[8].x*8, frame[8].y*8, frame[8].w*8, frame[8].h*8, 244, 90, frame[8].w*8, frame[8].h*8) draw.surf( frame[9].x*8, frame[9].y*8, frame[9].w*8, frame[9].h*8, 236, 90, frame[9].w*8, frame[9].h*8) draw.surf(frame[10].x*8, frame[10].y*8, frame[10].w*8, frame[10].h*8, 28, 90, 26*frame[10].w*8, frame[10].h*8) draw.surf(frame[11].x*8, frame[11].y*8, frame[11].w*8, frame[11].h*8, 20, 90, frame[11].w*8, frame[11].h*8) draw.surf(frame[12].x*8, frame[12].y*8, frame[12].w*8, frame[12].h*8, 12, 66, frame[12].w*8, frame[12].h*8) draw.surf(frame[13].x*8, frame[13].y*8, frame[13].w*8, frame[13].h*8, 20, 66, frame[13].w*8, frame[13].h*8) pal.subpal(9) cycle_wait = cycle_wait+1 if cycle_wait==18 then cycle_wait = 0 cycle_step = (cycle_step+1)%3+1 end end function title_draw_tile( tile, x, y ) draw.surf(tile.x*8,tile.y*8,tile.w*8,tile.h*8, x, y) end function title_draw () title_draw_frame() title_draw_tile(char_C,30,13) title_draw_tile(char_a,76,28) title_draw_tile(char_c,107,28) title_draw_tile(char_a,129,28) title_draw_tile(char_u,158,29) title_draw_tile(char_s,192,28) title_draw_tile(the,129,76) title_draw_tile(arcade,162,76) end function title_update() end function title_show() -- print("title_show") surf.source(title_sf) surf.target(0) surf.cls(16) title_menu_draw() title_draw() title_update() title_menu_update() end function title_end() music.stop() if menu_sel==0 then -- game_exit() -- game_init() -- fade.fadeoutin() to_game() elseif menu_sel==1 then -- menu_count=0 -- menu_sel=0 -- menu_state=update_options_menu--update_redefine_keys_menu; to_options() end end function title_menu_draw() draw_shiny_rect(56,120+(20*menu_sel)-4,146,18,14,15) arc_text("JUGAR", 108, 120, 14) arc_text("OPCIONS", 102, 140, 14) end function title_menu_update() if key.press(keyShoot) or key.press(key.SPACE) or pad.press(pad.A) or pad.press(btnShoot) then title_end() elseif key.press(keyDown) or key.press(key.DOWN) or pad.press(pad.DOWN) or pad.press(btnDown) then menu_sel=menu_sel+1 if menu_sel==2 then menu_sel=0 end elseif key.press(keyUp) or key.press(key.UP) or pad.press(pad.UP) or pad.press(btnUp) then menu_sel=menu_sel-1 if menu_sel==-1 then menu_sel=1 end elseif key.press(key.ESCAPE) or pad.press(btnPause) then sys.quit() end end function to_game() print("to game") fade.fadeoutin() flow:executar("game") end function to_options() print("to options") flow:executar("opcions", true) end flow:registrar("title", {title_init, title_show, title_end})