function dialog.new( _text, _actor ) return { actor = _actor, text = _text, time = 60, } end function dialeg:draw( ) local w = 50 local h = 20 local x = 0 local y = 0 y = actor.y-20 if actor.flip then x = actor.x-w else x = actor.x+actor.w end x, y = viewp:screen_coords( x, y ) draw.rrectf(x, y, w, h, 5, 2) if actor.flip then draw.line(x+w, y+h-1+5, x+w-20, y+h-1, 2) draw.line(x+w, y+h-1+5, x+w-18, y+h-1, 2) draw.line(x+w, y+h-1+5, x+w-14, y+h-1, 2) draw.line(x+w, y+h-1+5, x+w-12, y+h-1, 2) else draw.line(x, y+h-1+5, x+20, y+h-1, 2) draw.line(x, y+h-1+5, x+18, y+h-1, 2) draw.line(x, y+h-1+5, x+14, y+h-1, 2) draw.line(x, y+h-1+5, x+12, y+h-1, 2) end local font_curr = font.current() font.current(font_default) draw.text(text, x+5,y+7, 16) font.current(font_curr) end