arcade_config = require("arcade_config") coords = require "coords" require "helpers" require "controller" require "states" -- require "map" require "mapa" require "warp" require "fade" require "audio" require "requirements" require "logo" require "intro" require "scenes" require "title" require "game" require "opcions" require "opcions_input" require "pause" require "game_over" require "point" require "fps" --require "menu" coords.set_config({ tiles_width = arcade_config.tiles_width, tiles_height = arcade_config.tiles_height, room_cols = mapa_room_cols, room_rows = mapa_room_rows, rooms_per_floor = mapa_rooms_per_piso, }) font_default = font.current() function images_init() tiles=surf.load("tiles.gif") surf.source(tiles) local paleta=pal.load("tiles.gif") pal.set(paleta) tiles2=surf.load("tiles2.gif") -- Crear el warp warp.init(tiles) end function image_close() surf.free(tiles) warp.close() end function fonts_init() font_sf=font.load("X2_font.fnt") end function mapa_init() sf_mapa=surf.new(mapa_room_cols*mapa_rooms_per_piso,mapa_room_rows*mapa_pisos) -- load_tilemap( sf_mapa ) end function audio_init() -- CĂ rrega dels audios audio_text_abad = sound.load(audio_text_abad) audio_text_premiere = sound.load(audio_text_premiere) audio_text_elalien = sound.load(audio_text_elalien) audio_text_batman = sound.load(audio_text_batman) audio_text_imp = sound.load(audio_text_imp) audio_abad_jump = sound.load(audio_abad_jump) audio_abad_fall = sound.load(audio_abad_fall) audio_abad_hit = sound.load(audio_abad_hit) audio_abad_shot = sound.load(audio_abad_shot) audio_abad_step[1] = sound.load(audio_abad_step[1]) audio_abad_step[2] = sound.load(audio_abad_step[2]) audio_abad_step[3] = sound.load(audio_abad_step[3]) audio_abad_step[4] = audio_abad_step[2] audio_switch = sound.load(audio_switch) audio_hit = sound.load(audio_hit) audio_low = sound.load(audio_low) end function mini.init() -- back_sf=surf.new(256,192) math.randomseed(os.time()) fonts_init() images_init() mapa_init() fade.init() audio_init() controller:init() logo_config(font_sf) surf.target(0) surf.cls(16) states:executar("check-reqs") end function mini.update() if key.press(key.F1) then win.zoom(win.zoom()-1) elseif key.press(key.F2) then win.zoom(win.zoom()+1) elseif key.press(key.F3) then local fs = win.fullscreen() win.fullscreen(not fs) win.cursor(fs) end if (game_update) then game_update() end -- Pausa per a que vaja be en mini 1.5.1 -- local t0 = os.clock() -- while os.clock()-t0<0.01 do end -- draw.text(sys.fps(),0,15,2) end function mini.close() surf.free(font_sf) end