stages = {} stages.stage = 1 stages.stage_loaded = 0 stages.last_stage = 1 stages.actors={} stages.boss_loaded = false stages.boss_ready = false stages.boss_finished = false boss = nil stages.stage_init = nil stages.stage_update = nil stages.stage_draw_back = nil stages.stage_draw_middle = nil stages.stage_draw_front = nil function stages.load_stage( init ) init = init or false stages.stage_init = stages["stage"..stages.stage.."_init"] stages.stage_update = stages["stage"..stages.stage.."_update"] stages.stage_draw_back = stages["stage"..stages.stage.."_draw_back"] stages.stage_draw_middle = stages["stage"..stages.stage.."_draw_middle"] stages.stage_draw_front = stages["stage"..stages.stage.."_draw_front"] stages.stage_loaded = stages.stage stages.boss_ready = false stages.boss_loaded = false if init then stages.stage_init() end end function stages.load_boss_stage() stages.stage_init = stages["stage"..stages.stage.."_boss_init"] stages.stage_update = stages["stage"..stages.stage.."_boss_update"] stages.stage_draw_back = stages["stage"..stages.stage.."_boss_draw_back"] stages.stage_draw_middle = stages["stage"..stages.stage.."_boss_draw_middle"] stages.stage_draw_front = stages["stage"..stages.stage.."_boss_draw_front"] stages.boss_loaded = true end function stages.unload_boss_stage() stages.boss_ready = false stages.boss_finished = false stages.boss_loaded = false stages.load_stage(false) end function stages.next_stage() stages.stage = stages.stage + 1 if stages.stage>stages.last_stage then states:executar("title",false) else stages.load_stage(true) end end require "stage1"