o2aX = arcade_config.org2arc_escala cxr = arcade_config.character_per_row-1 cxr2 = arcade_config.character_per_row_base2 cw = arcade_config.character_width ch = arcade_config.character_height -- posició en el gif gorro_gif_col = 6 gorro_gif_row = 2 gorro={hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}} function gorro.init() local habs={{60,5},{4,5},{34,4},{62,7},{75,4}} local r=1+math.random(0,#habs-1) gorro.hab=habs[r][1] -- gorro.x=habs[r][2]*8 gorro.x=habs[r][2] local world_x, world_y = coords.room_to_world(gorro.hab,gorro.x,gorro.y) gorro.x=world_x gorro.y=world_y gorro.update=gorro.update gorro.draw=gorro.draw end function gorro.draw() -- draw.surf(96,32,16,16,gorro.x,gorro.y,16,16) -- local x = gorro_gif_col*cw -- local y = gorro_gif_row*ch -- draw.surf(x,y,cw,ch,gorro.x*o2aX,gorro.y*o2aX,cw,ch) local x = gorro_gif_col*cw local y = gorro_gif_row*ch if viewp:inside(gorro.x, gorro.y, gorro.w, gorro.h) then local scr_x, scr_y = viewp:screen_coords( gorro.x, gorro.y ) draw.surf(x,y,gorro.w,gorro.h,scr_x,scr_y,gorro.w,gorro.h) end end function gorro.update() -- if gorro.hab==abad.hab then -- if aabb(abad,gorro) then -- abad.objects.gorro=true -- if premiere.scene_intro then -- start_scene(scenes.gorro_trobat) -- else -- start_scene(scenes.gorro_trobat_nointro) -- end -- if abad.objects.gps~=nil then current_camera=3 end -- remove_actor(gorro) -- end -- end end