o2aX = arcade_config.org2arc_escala cxr = arcade_config.character_per_row-1 cxr2 = arcade_config.character_per_row_base2 cw = arcade_config.character_width ch = arcade_config.character_height -- posició en el gif gps_gif_col = 7 gps_gif_row = 3 gps={hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}} function gps.init() local habs={{33,8},{13,4},{51,9},{50,4},{42,7}} local r=1+math.random(0,#habs-1) gps.hab=habs[r][1] -- gps.x=habs[r][2]*8 gps.x=habs[r][2] local world_x, world_y = coords.room_to_world(gps.hab,gps.x,gps.y) gps.x=world_x gps.y=world_y gps.update=gps.update gps.draw=gps.draw end function gps.draw() -- draw.surf(112,48,16,16,gps.x,gps.y,16,16) -- local x = gps_gif_col*cw -- local y = gps_gif_row*ch -- draw.surf(x,y,cw,ch,gps.x*o2aX,gps.y*o2aX,cw,ch) local x = gps_gif_col*cw local y = gps_gif_row*ch if viewp:inside(gps.x, gps.y, gps.w, gps.h) then local scr_x, scr_y = viewp:screen_coords( gps.x, gps.y ) draw.surf(x,y,gps.w,gps.h,scr_x,scr_y,gps.w,gps.h) end end function gps.update() --if gps.hab==abad.hab then -- if aabb(abad,gps) then -- abad.objects.gps=true -- if abad.objects.gorro==nil then -- current_camera=1 -- elseif abad.objects.peu==nil then -- current_camera=2 -- else -- current_camera=3 -- end -- remove_actor(gps) -- start_scene(scenes.gps_trobat) -- end --end end