-- 0,80 -> 112,112 batvio={ name="batvio", hab=7, x=9, y=2, w=112, h=32, flip=true, frame=0, wait=0, step=0, energy=_energy, max_energy = _energy, hit=zombie.hit, update=zombie.update_normal, draw=zombie.draw, jumpfwd=false, anim={}, bb={x=16,y=3,w=80,h=29}, can_warp=false, warping=false, shrink=1, d_shrink=1, angle=0, d_angle=15, dying=false, death_time=40, enabled=true, disable_reason="", enabled=true, } function batvio.init() local world_x, world_y = coords.room_to_world(batvio.hab,batvio.x,batvio.y) batvio.x=world_x batvio.y=world_y end function batvio.draw() local curr_sf = surf.source() surf.source(tiles2) local scr_x, scr_y = viewp:screen_coords( batvio.x, batvio.y ) local motor_pos = scr_x local cabina_pos = scr_x+32 if batvio.flip then motor_pos = scr_x + batvio.w-32 cabina_pos = scr_x end -- foc del propulsor if batvio.step % 2 == 0 then pal.subpal(3,0) pal.subpal(7,0) pal.subpal(8,0) end draw.surf(0,80,32,batvio.h,motor_pos,scr_y,32,batvio.h,batvio.flip) pal.subpal(3) pal.subpal(7) pal.subpal(8) -- resta de l'avio draw.surf(32,80,batvio.w-32,batvio.h,cabina_pos,scr_y,batvio.w-32,batvio.h,batvio.flip) surf.source(curr_sf) end function batvio.hit() end function batvio.update() batvio.step = batvio.step +1 end