local arcade_config = require("arcade_config") o2aX = arcade_config.org2arc_escala cxr2 = arcade_config.character_per_row_base2 cw = arcade_config.character_width ch = arcade_config.character_height caco={} function caco.new(_hab,_x,_y,_flip) local world_x, world_y = arc_mapa_get_coords(_hab,_x,_y) return {hab=_hab, x=world_x, y=world_y, w=arcade_config.sprite_size.w, h=arcade_config.sprite_size.h, flip=_flip, frame=19, wait=0, step=0, hit=caco.hit, update=caco.update_normal, draw=caco.draw, jumpfwd=false, anim={19,19,20,21}, bb={x=2,y=4,w=12,h=8} } end function caco:draw() -- if self.frame>0 then draw.surf((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end -- if self.frame>0 then draw.surf((self.frame&7)*cw,(self.frame>>cxr2)*ch,cw,ch,self.x*o2aX,self.y*o2aX,cw,ch,self.flip) end if self.frame>0 and viewp:inside(self.x, self.y, self.w, self.h) then local scr_x, scr_y = viewp:screen_coords( self.x, self.y ) draw.surf((self.frame&7)*cw, (self.frame>>cxr2)*ch, cw, ch, scr_x, scr_y, cw, ch, self.flip) end end function caco:update_normal() self.wait=0 self.step=self.step+1 if self.step<50 then self.frame=19 elseif self.step==70 then self.frame=20 elseif self.step==80 then self.frame=21 elseif self.step==90 then self.step=0 end local step = 1 if self.flip then step = -step end if arc_check_tile(self.x+step,self.y+self.h)=40 then self.frame=19 self.step=0 self.wait=0 self.update=caco.update_normal end end end function caco:hit() self.update=caco.update_hit end