audio_main_song ="mus_menu.ogg" audio_song_batman ="mus_batm.ogg" audio_song_premiere="mus_prem.ogg" audio_song_elalien ="mus_alie.ogg" audio_life_lost ="mus_life.ogg" audio_game_over ="mus_over.ogg" audio_song_imp ="mus_imp.ogg" audio_song_copter ="mus_copter.ogg" audio_final=audio_main_song audio_abad_jump ="snd_ajmp.wav" audio_abad_fall ="snd_afal.wav" audio_abad_hit ="snd_ahit.wav" audio_abad_shot ="snd_asht.wav" audio_abad_step ={"snd_ast1.wav", "snd_ast2.wav", "snd_ast3.wav", "snd_ast2.wav"} audio_switch ="snd_swch.wav" audio_hit ="snd_hit.wav" audio_low ="snd_low.wav" audio_text_abad ="snd_txta.wav" audio_text_premiere="snd_txtp.wav" audio_text_elalien ="snd_txte.wav" audio_text_batman ="snd_txtb.wav" audio_text_imp ="snd_txtb.wav" function audio_init() -- CĂ rrega dels audios audio_text_abad = sound.load(audio_text_abad) audio_text_premiere = sound.load(audio_text_premiere) audio_text_elalien = sound.load(audio_text_elalien) audio_text_batman = sound.load(audio_text_batman) audio_text_imp = sound.load(audio_text_imp) audio_abad_jump = sound.load(audio_abad_jump) audio_abad_fall = sound.load(audio_abad_fall) audio_abad_hit = sound.load(audio_abad_hit) audio_abad_shot = sound.load(audio_abad_shot) audio_abad_step[1] = sound.load(audio_abad_step[1]) audio_abad_step[2] = sound.load(audio_abad_step[2]) audio_abad_step[3] = sound.load(audio_abad_step[3]) audio_abad_step[4] = audio_abad_step[2] audio_switch = sound.load(audio_switch) audio_hit = sound.load(audio_hit) audio_low = sound.load(audio_low) end