require "fps" require "fade" -- require "game" -- require "mapa" -- require "scenes" local arcade_config = require("arcade_config") o2aX = arcade_config.org2arc_escala intro_wait=40 intro_step=0 function intro_init() game_update = intro_intro intro_wait=400 surf.cls(16) surf.target(logo) surf.cls(16) draw.text("INTRO_INIT",0,0,15) surf.target(0) surf.source(logo) draw.surf(0,0,36,5,56,70,arcade_config.logo_sf.width,arcade_config.logo_sf.height) -- surf.source(tiles) -- fade.fadein() end function intro_intro() -- text("presenta",48,50,14) intro_wait=intro_wait-1 if intro_wait==0 or key.press(key.ESCAPE) or key.press(keyShoot) or pad.press(btnShoot) or pad.press(btnPause) then intro_wait=1 -- game_update = intro_update game_update = print_fps fade.fadeoutin() end end function draw_item_intro( name, flip ) local cw = arcade_config.character_width local ch = arcade_config.character_height if ( name == "abad" ) then draw.surf(0,0,cw,ch,44*o2aX,24*o2aX,cw,ch,flip) elseif (name == "batman" ) then draw.surf(0,48*o2aX,cw,ch,82*o2aX,24*o2aX,cw,ch,flip) elseif (name == "cacaus" ) then draw.surf(112*o2aX,88*o2aX,cw,ch/2,76*o2aX,32*o2aX,cw,ch/2,flip) elseif (name == "marc" ) then draw.rect(15*o2aX,3*o2aX,99*o2aX,51*o2aX,2) elseif (name == "pas porta" ) then draw.rectf(73*o2aX,24*o2aX,7*o2aX,16*o2aX,16) end end function draw_escenari () surf.cls(16) draw_item_intro("marc",false) view.origin(16*o2aX,4*o2aX) mapa_draw(10) -- Borrar la porta del mapa draw_item_intro("pas porta") end function print_fps () print("IN") local current_fps = frame() surf.cls(16) surf.target(logo) surf.cls(16) draw.text(current_fps.."fps",0,0,15) surf.target(0) surf.source(logo) draw.surf(0,0,36,5,56,70,arcade_config.logo_sf.width,arcade_config.logo_sf.height) end function intro_update() if key.press(key.ESCAPE) or pad.press(btnPause) then game_init(true) fade.fadeoutin() elseif key.press(key.SPACE) then intro_wait=1 end intro_wait=intro_wait-1 if intro_wait==0 then -- STEP 0 if intro_step==0 then draw_escenari() draw_item_intro("abad", true) view.origin(0,0) intro_step=intro_step+1 -- STEP 1 elseif intro_step==1 then start_scene(scenes.intro_01,58) intro_step=intro_step+1 -- STEP 2 elseif intro_step==2 then draw_escenari() draw_item_intro("abad", false) view.origin(0,0) intro_step=intro_step+1 -- STEP 3 elseif intro_step==3 then start_scene(scenes.intro_02,58) intro_step=intro_step+1 -- STEP 4 elseif intro_step==4 then draw_escenari() draw_item_intro("abad", false) draw_item_intro("cacaus", true) draw_item_intro("batman", true) view.origin(0,0) intro_step=intro_step+1 -- STEP 5 elseif intro_step==5 then start_scene(scenes.intro_03,58) intro_step=intro_step+1 -- STEP 6 elseif intro_step==6 then draw_escenari() draw_item_intro("abad", false) view.origin(0,0) intro_step=intro_step+1 -- STEP 7 elseif intro_step==7 then start_scene(scenes.intro_04,58) intro_step=intro_step+1 -- STEP 8 elseif intro_step==8 then music.play(audio_main_song) game_init(true) fade.fadeoutin() end intro_wait=50 end end